minilogoguy18 Posted March 28, 2015 Posted March 28, 2015 I dunno how a lot of people feel about it and it's very early to even bother with at this point but it'll come up eventually. I'd like to see the old looking force power selection screen make a comeback, the code already exists in JA, just needs some tweaking. We could even make it similar to the original by adding 4 levels of each force power since that too already exists in the game code (5 actually). Maybe even figure a way to grant an extra point by finding ALL of the secrets in a level just like the original that way you're rewarded unlike the newer games in the series. Smoo and Ramikad like this
Ramikad Posted March 28, 2015 Posted March 28, 2015 Totally agree, I would also like that. Doesn't seem implausible.
DrXann Posted March 28, 2015 Posted March 28, 2015 In JK3 can you get more stars for force powers or is that hard coded in the mission loadout screen.
minilogoguy18 Posted March 28, 2015 Author Posted March 28, 2015 Of course the overall amount can be altered, the thing that may prove to be a challenge is coding it so that you can get EXTRA stars for finding all of the secrets in a level, they did this in DF2. If you found all of the secret areas in a level upon completion you'd get 1 extra star to put towards your force powers.
minilogoguy18 Posted March 29, 2015 Author Posted March 29, 2015 Ah, yeah well, MotS is just an expansion, same game engine and everything.
hhunter6 Posted March 31, 2015 Posted March 31, 2015 MotS was a different engine. I belive it was called the Sith 2 engine. The only real bonus you got from it was dynamic lighting if memory serves me correctly.
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