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Weapon converting


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Posted

Sorry for making so many topics. But this thime is about weapon converting. My weapon looks fine in 3ds max and milkshape but when i export and look at it in md3view, texture coordinates gone. What to do.

Asgarath83 likes this
Posted

Use blender 2.64 with MD3 exporter plug in and follow @@mrwonko tutorial. you need to export MD3 with blender and set manually in blender the relative path of the texture of each mesh.

 

you can download it by JKHUB

Posted

http://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/

Here ;)

You need to import model into blender, and

1 select a mesh in Object mode

2 go to "custom properties field"

3: add as Key "md3shader"

4 add as value the relative path of texture "example: models/weapons2/rifle/rifle_bar

5 do it FOR EACH MESH of your model, give manually to it his textures.

6: export as MD3 using the plugin savbe as rifle.MD3  (ever put .MD3 at the end of name)

Export

if you open now with MD3view, you can see your model textured and convert it to GLM of weapon

^^

Posted

No, you cannot do it in max in max you can make the model itself, but for put textures on MD3, the best working way is doing that with blender 2.64 and the MD3 exporter and custom properties paramater. i got your same trouble 2 years ago.

Posted

So after you end to model and uvmapping the model, export in a 3DS or OBJ format and import it to blender, and apply MD3shader paramater on blender and export as MD3. :)

Posted

I actually used GMax to texture the object. However I created a model in a different program, saved it as *.obj (I also made a YV layout in a different program after that). Then opened it in GMax, applied the textures and then turned it into md3. I also made a glm version, no problems seemed to appear.

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