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[SWS Mod] Tantive IV


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Posted

@@therfiles already started the Tantive mission, and Episode IV will be a good starting place for us anyway. If you could post those videos, that would be cool.

 

UPDATE: Brief mission synopsis:

 

Starts out where you play as a rebel soldier on the Tantive IV, and you have to defeat multiple waves of stormtroopers. After 5 or so waves, Vader enters, rebels retreat to a new spot. 5 more waves. Vader enters. Retreat. Next objective is to fall back to the princess to defend her at the escape pods, 5 more waves at that location. Cut to scene from film of Leia giving plans to R2 and the droids fall to Tatooine.

 

 

I had started on some new Rebel skins but I seem to have lost them. Would anyone else be interested in helping out with that too? Perhaps we could frankenstein some new heads on to the rebel body to have some variation. The default rebel head is pretty ugly. :P

therfiles likes this
Posted

Excellent! We need lots of rebels. We especially need to design some Rebel classes (for the player to control, like commander, technition, soldier, etc) and make unique models for each. Yeah, I think frankensteining would add that variety I'm looking for.

 

Here's the original Tantieve mission topic I posted ages ago: click me. The opening space cinematic is nearly done: it just needs a new skybox. Ashura was working on it for me, but I became inactive and the project was dropped. Here's a link of the two in-ship cinematics, and here's the BETA of the space battle (again, has been updated since then).

 

I've been having some minor mapping problems (from the past, really). A strange gradient bar stretches across one of the map's corridors. I have no idea why it's there and even Several Sided Sid had no idea what happened. :P Crazy!

 

Heres a quick copy pasta of the PM I sent earlier. Basically, I'd love to hammer out the mission (and the game's mechanics) so we can really understand what we want for this mission.

 

  • Opening cinemeatic
  • You are a rebel soldier, you must get to the guns. You must take out some tie-fighters.
  • The ship is overwhelmed and is captured.
  • You start as a rebel soldier, and you have to defeat X amount of Stormtroopers. You quickly realize that they are an endless wave.
  • You retreat to a nearby chamber, locking the door. You find several other rebels who were also overwhelmed. You split yourselves into two teams: one (yours) will get all the diplomats to the escape pods, and two (the NPCs) will hold the imperials here as long as they can. Then, they will activate the security lockdown, isolating the intel and blocking off the boarded section of the ship.
  • You can use the party system to control 3 unique rebels. You have to escort 5 diplomats to the escape pods. Also, you have to deal with computer/technical repairs as the ship is bombarded.
  • You return to the breach to find that the rebels are almost defeated. You manage to take a lot out, but there is no hope. As you hear Darth Vader's ominous breath, you manage to seal off the side they breached...but trapping yourselves there. The rebels sacrifice bought some time for the rest of the ship. Darth Vader executes your rebels.
  • You then control Leia. You use the cameras to see that Vader is cutting through the blast door. You hurry to the Bridge, knowing you need to download the Death Star plans. You get their wipe out the info, and save it to your datapad. Around this time, Antillies is being tortued by Vader.
  • You learn that the imperials managed to get past the security defenses. You will now need to use stealth and get to R2D2.
  • You upload the message and the plans to R2. Leia is captured and presented to Vader.
  • You now control R2 and C3PO, who must evade capture and get to the escape pods. Once you're there, your home free!
Circa likes this
Posted

@@therfiles that's brilliant. I don't think you showed me that before, or maybe I'm crazy. So detailed, lots of interesting stuff going on. I like the idea of a wave of stormtroopers. Were you thinking like a counter on the HUD that shows how many are left, only to show it reset after 0, then telling you to retreat?

Posted

I am completely and utterly into that idea for the mission, was actually thinking of something like that myself :P. Annoyingly, Movie Battles 2 would probably have the best map for the job because their Tantive IV is fairly large and almost reminiscent of the Star Wars Battlefront version. Best case scenario, if the author of the map gave us the source files then we could easily add onto it with extra rooms and what not but if it was made by Plasma his inactivity makes that very unlikely :\.

 

As long as you tell me exactly what you need I can frankenstein some Rebels no problem.

 

Also I do have some degree of mapping skill so I'm sure I could help out with small things and maybe if that goes well jump into a full scale project like my old Hrakert Station project.

JAWSFreelao likes this
  • 11 months later...
Posted

Updated first post with a very brief synopsis of this first mission. Very simple mission.

 

Hey @@therfiles can you send me the .map and assets for this? I may start learning how to script and get started on this mission.

Tempust85 likes this
  • 4 weeks later...
Posted
I'm okay with this project

Fabulous serious working on it

map tantive, I think the best is to MB2

They should consider little things like

Vader's breathing

effects of weapons

map

 


 


 


I think models should stop being so clumsy

stand still firing, they must move avoiding shots

and then look for other soldiers, not sit still

  • Circa changed the title to [SWS Mod] Tantive IV

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