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A emmiting light from light in the wall


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Posted
  On 1/15/2015 at 10:08 PM, DT85 said:

You'd need to have the "bulb" surface as its own texture afaik.

I am sry but Que? O.o

 

(thank You for answer)

Posted

Yeah, the q3map_surfacelight setting affects an entire surface (as the name suggests). You need to separate your shaders (and brushes) into a wall shader and a light shader.

Langerd and Tempust85 like this

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