Circa Posted January 8, 2015 Posted January 8, 2015 So I'm pretty sure I've asked this already before but can't find anything on it. When I make dark textures, the game makes them look awful, and sometimes purple. Occasionally I'll fiddle around with it to get to look decent, but is it possible to have an "almost-black" texture without it doing that? I took a screenshot but it didn't show it without me brightening it up. Any ideas? @@DT85 @@AshuraDX perhaps?
Langerd Posted January 8, 2015 Posted January 8, 2015 The same problem... specially when the brightness is high (i have sometimes green pink and yellow parts on textures
Xycaleth Posted January 8, 2015 Posted January 8, 2015 I think there's two reasons this can happen:Could be that texture compression is messing up the colours. Can't remember the cvar for this exactly so you'll need to hunt around. Setting r_gamma too high can cause some colours to "distort".I'm going to lean towards texture compression though. You'll notice the same kind of artifacts in dark videos where it looks all blocky and the wrong colours. krkarr and Tempust85 like this
Tempust85 Posted January 8, 2015 Posted January 8, 2015 Yeah, I get this sort of thing as well. Most recently, with Darth Maul. You just need to find the "sweet spot" where it looks good when adjusting the brightness/constrast. However at second glance, it looks like you have the gamma cranked up (look at the white text, it looks too bright).
Circa Posted January 8, 2015 Author Posted January 8, 2015 Yeah, I get this sort of thing as well. Most recently, with Darth Maul. You just need to find the "sweet spot" where it looks good when adjusting the brightness/constrast. However at second glance, it looks like you have the gamma cranked up (look at the white text, it looks too bright).Because I brightened the screenshot because it was too dark, even though in-game it looked brighter. So would changing from JPG to PNG help at all? I guess I should have tried that sooner.
Vulcan Posted January 8, 2015 Posted January 8, 2015 It looks like a fractal that comes with dark areas in general.Like how bad video formats tend to have coloured fractals all over the place.Ever played DayZ or Arma 2 at night? You get the same effects, going from purple to green, blueish etc It doesn't really bother me though DT, I think if you lit that room with a few small lights the effect wouldn't be noticed that much.
Langerd Posted January 8, 2015 Posted January 8, 2015 Hmm what about.tga format ? I know that Jk3 like this one?
Circa Posted January 8, 2015 Author Posted January 8, 2015 PNG helped a bit, but it's still purple. I've desaturated everything to make sure. I want this guy to be black, not grey, which I've seen done without this issue. Hmm.
Didz Posted January 9, 2015 Posted January 9, 2015 Ensure these settings are set:r_gamma 1r_textureMode GL_LINEAR_MIPMAP_LINEARr_picmip 0r_texturebits 32You could also try fiddling with r_ext_compress_textures on and off. Can you attach a pk3 we can use to test the model, or just the actual texture file? Circa likes this
Circa Posted January 9, 2015 Author Posted January 9, 2015 I found a compromise with the person I was making it for, and it turned out alright, though I had to sacrifice some detail for completely black areas of the texture. Ensure these settings are set:r_gamma 1r_textureMode GL_LINEAR_MIPMAP_LINEARr_picmip 0r_texturebits 32You could also try fiddling with r_ext_compress_textures on and off. Can you attach a pk3 we can use to test the model, or just the actual texture file? All those were set as above. Though turning r_ext_compress_textures off helped other areas of this new version that had green on them. Perhaps that would have fixed the purple. Testing it on other models with a similar problem fixed that. So the game compresses textures to save load times and FPS, I'm assuming? I might just keep that off from now on. Here's the skin in question by the way:
Xycaleth Posted January 9, 2015 Posted January 9, 2015 The only thing texture compression saves is graphics card memory usage. You can get roughly 75% savings in most cases. Circa likes this
Circa Posted January 9, 2015 Author Posted January 9, 2015 The only thing texture compression saves is graphics card memory usage. You can get roughly 75% savings in most cases.Cool. I'll probably leave it off then, until I run into issues. Thanks guys.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now