afi Posted September 7, 2014 Posted September 7, 2014 ... react to this.http://www.esl.eu/eu/jkja/forum/388/393/1175305/?lastvisit=1410043992
Grab Posted September 7, 2014 Posted September 7, 2014 Please tell me that OpenJK didn't change saber system...
Xycaleth Posted September 7, 2014 Posted September 7, 2014 It hasn't. And I'm not sure what can be said or done to change their minds. And it's not clear from the thread whether they are using the OpenJK dedicated server, or the OpenJK mod (or both). Either way, I've always found it hard to talk to a lot of base players as they aren't very cooperative in helping with finding fixes.
Futuza Posted September 9, 2014 Posted September 9, 2014 It hasn't. And I'm not sure what can be said or done to change their minds. And it's not clear from the thread whether they are using the OpenJK dedicated server, or the OpenJK mod (or both). Either way, I've always found it hard to talk to a lot of base players as they aren't very cooperative in helping with finding fixes.After reading the thread I'm somewhat under the impression that some of them simply don't know what they're talking about while some of them are willing to help you. Looks like they're just complaining about the 40 vs 20 setting, which they can easily fix in the server.cfg - they still talking to you?
ensiform Posted September 9, 2014 Posted September 9, 2014 Its more than that but that was the jist of the issue because nobody in said community actually wants to fix the issue, and would rather continue playing their pure base. (They aren't actually running OpenJK the engine anyway)
thepolis Posted September 19, 2014 Posted September 19, 2014 OpenJK (by default) uses SSE FP arithmetic. Vanilla jka is x87 FP arithmetic. So go back to the original FP arithmetic model and you can have base behavior again. ent and Ping like this
Raz0r Posted September 19, 2014 Posted September 19, 2014 I'm running tests with SSE2 vs x87 with various compiler switches currently, but I believe people were complain about changes before we turned the SSE flags on (though recent gcc defaults to -mfpmath=sse, MSVC does not. Clang simply refuses to produce x86_64 code with SSE disabled - apparently it wants to use the xmm0 etc registers with SSE)
thepolis Posted September 20, 2014 Posted September 20, 2014 gcc: -mno-sse or -mfpmath=387 or -march=i386msvc: /arch:IA32 idk about clang/llvm, haven't bothered with it.
Xycaleth Posted September 20, 2014 Posted September 20, 2014 People will still say that blocks feel different. It's been that way since mods could be made supposedly, but some empirical data + numbers would be nice to go along with that statement. And this was when mods still used x87 flops.
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