ensiform Posted July 31, 2014 Posted July 31, 2014 Okay so I have permission with map source file to port the Q3A Custom CTF map, "Moonstone". And I have started some work on getting it into JKA but I'm not really an expert mapper by any stretch. Particularly in the lighting and item balance placement. Currently I think some items are placed just as 1:1 from Q3 to JKA semi-equivalent. http://lvlworld.com/media/moonstone The map was designed for Q3 so, it takes liberties in the lighting because Q3 uses the overbrightbits and map overbright bits options which makes maps brighter overall and JKA doesn't. I would say just brighter enough that people can see well while playing. So it doesn't have to be perfectly same as the Q3 version. I can give out what I have in PM or something if anyone is interested. Stoiss, Asgarath83 and Omicron like this
Boothand Posted August 26, 2014 Posted August 26, 2014 Hmm, maybe the surfacelight compiled from the sky's shader? What is it set to? Any worldspawn settings that darken the map?
ensiform Posted August 26, 2014 Author Posted August 26, 2014 The difference is r_overBrightBits 1 and r_mapOverBrightBits 2 which aren't something in vanilla jka. And they are set in Q3A. So, serious tweaking to all of the lighting needs to be done. @@Boothand Boothand likes this
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