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Moonstone CTF finish up work


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Posted

Okay so I have permission with map source file to port the Q3A Custom CTF map, "Moonstone".  And I have started some work on getting it into JKA but I'm not really an expert mapper by any stretch.  Particularly in the lighting and item balance placement.  Currently I think some items are placed just as 1:1 from Q3 to JKA semi-equivalent.
 
http://lvlworld.com/media/moonstone

 

The map was designed for Q3 so, it takes liberties in the lighting because Q3 uses the overbrightbits and map overbright bits options which makes maps brighter overall and JKA doesn't.  I would say just brighter enough that people can see well while playing.  So it doesn't have to be perfectly same as the Q3 version.

shot2013-09-27_10-42-04.jpg
shot2014-07-30_21-34-27.png


 
I can give out what I have in PM or something if anyone is interested.

Stoiss, Asgarath83 and Omicron like this
  • 4 weeks later...
Posted

The difference is r_overBrightBits 1 and r_mapOverBrightBits 2 which aren't something in vanilla jka.  And they are set in Q3A.  So, serious tweaking to all of the lighting needs to be done. @@Boothand

Boothand likes this

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