afi Posted June 22, 2014 Posted June 22, 2014 Is there a way to scale down a whole map in GTKRadiant 1.4? I realised that my proportions are a bit out of place and I don't want to build the whole map again.
Guest KENNITHH Posted June 22, 2014 Posted June 22, 2014 Good but doing that can mess up your whole map, like things get off grid or completely messed up, most likely this happens with complex brushes
Asgarath83 Posted June 27, 2014 Posted June 27, 2014 the faster way is to select all map with the square in box selection, and use the scale function to edit at a new scale on X Y and Z Be careful or you can make a large amount of deformations.
afi Posted June 27, 2014 Author Posted June 27, 2014 the faster way is to select all map with the square in box selection, and use the scale function to edit at a new scale on X Y and Z Be careful or you can make a large amount of deformations. That's how I did it. Is there a different way?
Asgarath83 Posted June 28, 2014 Posted June 28, 2014 That's how I did it. Is there a different way?Sorry. Jim Carrey. for what i know, no. :unsure:But maybe someone know other methods.
Guest KENNITHH Posted June 28, 2014 Posted June 28, 2014 maybe finish that portion of the map, save it as .ase and scale it down like a model?
Szico VII Posted July 6, 2014 Posted July 6, 2014 You can just hit the "I" key to select everything , provided you haven't already selected anything.
Futuza Posted July 7, 2014 Posted July 7, 2014 You can just hit the "I" key to select everything , provided you haven't already selected anything.Huh. I always thought you had to select one brush, and then invert your selection and reselect the original brush. This is neat.
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