Langerd Posted January 28, 2014 Share Posted January 28, 2014 I made a small holograms of the planets but the textures of them are 512 x 512. I compile the map and this error shows up. How to fix it? Link to comment
eezstreet Posted January 29, 2014 Share Posted January 29, 2014 Provide your shader, perhaps? Link to comment
Langerd Posted January 29, 2014 Author Share Posted January 29, 2014 textures/mus/light1{ surfaceparm trans q3map_alphashadow cull twosided { map textures/mus/light1 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/mus/light1 blendFunc GL_ONE GL_ONE glow rgbGen identity }}textures/mus/light2{ surfaceparm trans q3map_alphashadow cull twosided { map textures/mus/light2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/mus/light2 blendFunc GL_ONE GL_ONE glow rgbGen identity }}textures/mus/foger{ qer_editorimage textures/mus/foger surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 85 83 174 ) 25000.0}textures/mus/plan1{ qer_editorimage textures/mus/plan1 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }}textures/mus/plan2{ qer_editorimage textures/mus/plan2 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan2 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }}textures/mus/plan3{ qer_editorimage textures/mus/plan3 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan3 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }}textures/mus/plan4{ qer_editorimage textures/mus/plan4 qer_trans 0.4 surfaceparm nonopaque surfaceparm nonsolid surfaceparm trans q3map_material Glass deformvertexes autoSprite cull twosided { map textures/mus/plan4 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen const 1 glow }} Look at the plan - texture types because they make an errors. Link to comment
Solution Xycaleth Posted January 29, 2014 Solution Share Posted January 29, 2014 Are you applying the shader to a square brush face? http://toolz.nexuizninjaz.com/shader/shader/section3.htm The brush face containing a texture with [the autosprite] shader keyword must be square Langerd likes this Link to comment
Langerd Posted January 29, 2014 Author Share Posted January 29, 2014 (edited) I made a small box . On one side i add a planet texture (but with shader! ) and other part of box is nodraw.And yeah i make it a cube box Edited January 29, 2014 by Langerd Link to comment
Langerd Posted January 29, 2014 Author Share Posted January 29, 2014 Ok Nvermind ^^ Thanks for help. It works Link to comment
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