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Recent bug fixes


eezstreet

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Posted

@@Didz

I don't really notice much of a difference with the OJK gamecode and at my resolution settings. (r_mode -1, r_customWidth 1440, r_customHeight 900, r_fullscreen 0)  Monitor is 1680x1050.

 

Spacing looks a bit better I guess.

 

It's a good thing that you don't notice the difference ;)

 

@@Didz so any font mod will be affected by this fix then?

 

Yep. This doesn't affect the console font and notify font though, because that's drawn using its own method.

Posted

Tweaked the setForce* cmds so they display correct limits for all and descriptions for the JKA added powers.
 
setForceAll <no args> looks like this:

]setForceAll
Current forceHeal level is 3
Usage: setForceHeal <level> (0 - 3)
Current forceJump level is 3
Usage: setForceJump <level> (0 - 3)
Current forceSpeed level is 3
Usage: setForceSpeed <level> (0 - 3)
Current forcePush level is 3
Usage: setForcePush <level> (0 - 3)
Current forcePull level is 3
Usage: setForcePull <level> (0 - 3)
Current forceMindTrick level is 4
Usage: setForceMindTrick <level> (0 - 4)
Current forceGrip level is 3
Usage: setForceGrip <level> (0 - 3)
Current forceLightning level is 3
Usage: setForceLightning <level> (0 - 3)
Current saberThrow level is 3
Usage: setSaberThrow <level> (0 - 3)
Current saberDefense level is 3
Usage: setSaberDefense <level> (0 - 3)
Current saberOffense level is 7
Usage: setSaberOffense <level> (0 - 7)
Current forceRage level is 3
Usage: setForceRage <level> (0 - 3)
Current forceProtect level is 3
Usage: setForceProtect <level> (0 - 3)
Current forceAbsorb level is 3
Usage: setForceAbsorb <level> (0 - 3)
Current forceDrain level is 3
Usage: setForceDrain <level> (0 - 3)
Current forceSight level is 3
Usage: setForceSight <level> (0 - 3)

 

Futuza likes this
Posted

Cleaned up saberload parsing code in SP to match what was changed in MP by us.  Might be a bit faster on parsing than before due to hash table lookup.

Futuza likes this
  • 2 weeks later...
Posted

Adding toggleallowvote cmd similar to toggleuserinfovalidation added by @@Raz0r.

 

Output of all votes enabled when just doing \toggleallowvote :

 

0-9 being possible values to enter for toggling. [X] means its enabled [ ] means disabled.

 0 [X] capturelimit
 1 [X] clientkick
 2 [X] fraglimit
 3 [X] g_doWarmup
 4 [X] g_gametype
 5 [X] kick
 6 [X] map
 7 [X] map_restart
 8 [X] nextmap
 9 [X] timelimit

Note that if you have been using OpenJK's mod code, that your g_allowVote should not be set to just 1 as it was before to allow voting generally unless you only want capturelimit.  -1 or 1023 will be all values now. (-1 is new default)

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