Didz Posted July 26, 2014 Posted July 26, 2014 @@DidzI don't really notice much of a difference with the OJK gamecode and at my resolution settings. (r_mode -1, r_customWidth 1440, r_customHeight 900, r_fullscreen 0) Monitor is 1680x1050. Spacing looks a bit better I guess. It's a good thing that you don't notice the difference @@Didz so any font mod will be affected by this fix then? Yep. This doesn't affect the console font and notify font though, because that's drawn using its own method.
ensiform Posted July 28, 2014 Posted July 28, 2014 Increased max number of shader files allowed in SP to match that of MP. (1024->4096)
Archangel35757 Posted July 28, 2014 Posted July 28, 2014 Looks like the letter "r" is still a pixel or so higher than the other letters in both of your screenshots.
ensiform Posted July 29, 2014 Posted July 29, 2014 Tweaked the setForce* cmds so they display correct limits for all and descriptions for the JKA added powers. setForceAll <no args> looks like this:]setForceAllCurrent forceHeal level is 3Usage: setForceHeal <level> (0 - 3)Current forceJump level is 3Usage: setForceJump <level> (0 - 3)Current forceSpeed level is 3Usage: setForceSpeed <level> (0 - 3)Current forcePush level is 3Usage: setForcePush <level> (0 - 3)Current forcePull level is 3Usage: setForcePull <level> (0 - 3)Current forceMindTrick level is 4Usage: setForceMindTrick <level> (0 - 4)Current forceGrip level is 3Usage: setForceGrip <level> (0 - 3)Current forceLightning level is 3Usage: setForceLightning <level> (0 - 3)Current saberThrow level is 3Usage: setSaberThrow <level> (0 - 3)Current saberDefense level is 3Usage: setSaberDefense <level> (0 - 3)Current saberOffense level is 7Usage: setSaberOffense <level> (0 - 7)Current forceRage level is 3Usage: setForceRage <level> (0 - 3)Current forceProtect level is 3Usage: setForceProtect <level> (0 - 3)Current forceAbsorb level is 3Usage: setForceAbsorb <level> (0 - 3)Current forceDrain level is 3Usage: setForceDrain <level> (0 - 3)Current forceSight level is 3Usage: setForceSight <level> (0 - 3) Futuza likes this
ensiform Posted July 29, 2014 Posted July 29, 2014 Cleaned up saberload parsing code in SP to match what was changed in MP by us. Might be a bit faster on parsing than before due to hash table lookup. Futuza likes this
ensiform Posted August 6, 2014 Posted August 6, 2014 Adding toggleallowvote cmd similar to toggleuserinfovalidation added by @@Raz0r. Output of all votes enabled when just doing \toggleallowvote : 0-9 being possible values to enter for toggling. [X] means its enabled [ ] means disabled. 0 [X] capturelimit 1 [X] clientkick 2 [X] fraglimit 3 [X] g_doWarmup 4 [X] g_gametype 5 [X] kick 6 [X] map 7 [X] map_restart 8 [X] nextmap 9 [X] timelimitNote that if you have been using OpenJK's mod code, that your g_allowVote should not be set to just 1 as it was before to allow voting generally unless you only want capturelimit. -1 or 1023 will be all values now. (-1 is new default)
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