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Player Measurements & Boundaries in Map Units


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Posted

Shit..... let's see if I can remember this....

 

Force jump 1

96x128

 

Force jump 2

192x256

 

Force jump 3

384x512

 

 

 

I could be wrong and probably am. It's been a long time.

Posted

So by this scale his non-force jump length should be a maximum of 64 units? I'm assuming the second number is the length since its bigger...

Posted

NPC cannot have jump limit. a time i played t3_rift with custom NPC after i cleaned all map with NPC kill all and the cultist chase me make colossal jump in the end area of level with the broken tiled bridge before the jedi tomb for reach me. i escaped on the back area and they chase me with colossal jump about the edge of the stone doors of the walkways. XD

for player, i think is relative also for runspeed and walkspeed you have when you jump.

but for standard... i have ever misured the map unit in meters. i am not sure for the true value, but 64 map unit is the height of the info_player_start, so shoil be 1.50-2 meters of heighs so, every 32 map units shoulbe a meter.

Posted

It is affected by the speed the character is going. If you play with the command g_speed ### you can see this. Default value is 250. I play with the speed set to 200 so I get a jump that doesn't go as far. This makes me have to use the 'force leap' combo sometimes.

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