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Converting to JA++...or not


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Posted

Can you upload a demo of the "weird" strafe-jumping?

Is movement very jagged/laggy? more-so when only holding A/D in the air?

 

pmove_float 0-1 will enable/disable side effects from framerate-independent physics (e.g. 90/125/333 fps jumps all behave the same when set to 1)

japp_promode 0-1 will enable/disable CPMA-style physics: air control, ramp jumps, double jumps, different acceleration/friction constants

 

As for spawning weapons, I think it just gives you the default amount as if you had picked it up.

I may as-well work on the Lua integration here so you can define which weapons, items, ammo, etc on each spawn (global and per map)

 

If you plan on running an Instagib server, I have plans

Posted

The above was fixed in this commit.

 

I've started work on the JA++ Wiki including a page on migrating from JA+ and how to compile on Windows+Linux

Anyone with a Github account should be able to contribute.

If you have any suggestions on what to cover, let me know.

 

I'm also working on uploading the latest server+client build, if Dropbox will let me without complaining about bandwidth/space.

The latest versions can now be found here

Posted

I decided to write a changelog from the server-side revision 1 to the current version:

 

 

  Reveal hidden contents

 

 

 

And here are the latest client-side changes:

 

  Reveal hidden contents

 

 

Not everything is listed, I simply didn't keep track of it.

 

See the post above for download links.

Link, Morabis, Shadzy and 1 other like this
Posted

A quick note to people unfamiliar with json, The format would look something like this:

{
    "admins" : [{
            "user" : "MoonDog",
            "pass" : "YourMom",
            "privs" : -1,
            "message" : "MoonDog has logged in"
        }]
}

P.S. /connect z3n.jk3.in will now be on JA++ 24/7 for full testing.(with openjkded)

  • 1 month later...
Posted

Guess I'll be only one on jkhub who has worst problem "installing" this mod without it either breaking the server (not running) or failure to set it up for admin and players to use. :P

  • 6 months later...
Posted

I've been testing this also and it is far from being complete with still full of bugs & broken compared with jaPRO, I can understand the reason of OpenJK being developed.

Bacon likes this

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