AshuraDX Posted September 30, 2013 Posted September 30, 2013 As I jsut started learning Mudbox I'd like to share the progress of my first sculpt with you guysI started to sculpt Boga , the Varactyl (giant utapauan Lizard) ridden by Obi Wan in EP3 I created a simple base mesh in 3ds max and started Sculpting , here's what I have so far I'll have to reduce the Definition of the Muscle in her arms a "little" , I sculpted deifned muscleo n her arms and tried to bulk that up rather than bulk first and then define like im doing at the Legs now Tempust85, Jeff, Circa and 2 others like this
Poly_c0unter Posted September 30, 2013 Posted September 30, 2013 Very nice so far, especially for a first-time sculpt. Is this going to be for a specific mod? Or are we just looking at a personal project? I personally have never really used Mudbox to "sculpt" more to just add definition for normals or to paint organic textures like skin.
AshuraDX Posted September 30, 2013 Author Posted September 30, 2013 Oh incase I fee l like bothering with the retopo , rigging and animation of her I might put her in JA Poly_c0unter likes this
Circa Posted October 1, 2013 Posted October 1, 2013 @@AshuraDX I love it...*@@CrimsonStrife goes on to recruit @@AshuraDX to Helical*
CrimsonStrife Posted October 1, 2013 Posted October 1, 2013 *@@CrimsonStrife goes on to recruit @@AshuraDX to Helical* What. the. actual. fuck. The thought to message him about it, was in fact just crossing my mind. SCARY. But we could use a modeler devoted to aliens and creatures....O.o Like I've said before, I'm predictable. Hell I've already abducted @@therfiles therfiles and Circa like this
Circa Posted October 1, 2013 Posted October 1, 2013 What. the. actual. fuck. The thought to message him about it, was in fact just crossing my mind. SCARY. But we could use a modeler devoted to aliens and creatures....O.o Like I've said before, I'm predictable.Haha! That's great. I figured you would. If you hadn't at least thought about it, I would be extremely surprised. This is some quality work and you'd be a fool not to take the opportunity to at least ask. And you are no fool.
CrimsonStrife Posted October 1, 2013 Posted October 1, 2013 Haha! That's great. I figured you would. If you hadn't at least thought about it, I would be extremely surprised. This is some quality work and you'd be a fool not to take the opportunity to at least ask. And you are no fool. If I keep this up, we are going to end up with one of those "hide yo kids" memes about me <.< Circa likes this
Poly_c0unter Posted October 1, 2013 Posted October 1, 2013 If I keep this up, we are going to end up with one of those "hide yo kids" memes about me. Tempust85, CaptainCrazy and eezstreet like this
ChalklYne Posted October 1, 2013 Posted October 1, 2013 I really dig the form and proportions man good work here
CaptainCrazy Posted October 1, 2013 Posted October 1, 2013 I always use Mudbox to add detail to my models, it's quite a nifty piece of software, been using it a long time and it's a lot friendlier than ZBrush lol
Tempust85 Posted October 1, 2013 Posted October 1, 2013 What's your rig like to be able to handle that much quality? I always struggle to have a full size model when sculpting in any program. :S
CaptainCrazy Posted October 1, 2013 Posted October 1, 2013 What's your rig like to be able to handle that much quality? I always struggle to have a full size model when sculpting in any program. :S I can handle about 2 million polies before it starts to lag out last time i checked, i have a 3.0 Ghz quad core and 6Gig of RAM, 2Gig on graphics card.
AshuraDX Posted October 1, 2013 Author Posted October 1, 2013 What's your rig like to be able to handle that much quality? I always struggle to have a full size model when sculpting in any program. :SPretty crappy Actually :AMD Athlon II X2 245 2.9 GHz (old dualcore Cpu)4 GB Ram (32 bit win 7)Geforce GTX 460 GPU (1 GB) I use gamebooster to boost my mudbox , anyway that mesh is at 1,77 million polysand I think if I raise the subdiv level higher my mudbox will just freeze / crash Edit : sub-d lvl 7 can still be calculated without freezing mudbox , turning aorund the sculpt get's laggy though but that's okay for a 7 Million poly Mesh I guessthis was unboosted btw I highly doubt that my system can take another level of subdivision without freezing
Tempust85 Posted October 1, 2013 Posted October 1, 2013 Nice, we have around about the same setup though I run core i3 first gen. Oh incase I fee l like bothering with the retopo , rigging and animation of her I might put her in JA Make it eat Rosh in the JKA Gold Pack. Circa likes this
AshuraDX Posted October 1, 2013 Author Posted October 1, 2013 Nice, we have around about the same setup though I run core i3 first gen. Make it eat Rosh in the JKA Gold Pack. hm...... I might even do that for a Render ....hm...... Tempust85 likes this
AshuraDX Posted October 1, 2013 Author Posted October 1, 2013 a small update , mgiht be to little definition in the arms but I kinda like what I got now Circa and Śăļvõö like this
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