CaptainChar Posted September 5, 2013 Posted September 5, 2013 Im piecing together a weapon pack for the GoldenEye 64 maps, this one will be on my mediafire account soon, since there was a lot of people wanting the guns from the early screenshots, such as the shotgun etc.. these guns will only be temp till someone models some originals PPK Silenced (default gun) (may change sfx so only makes silence shots) AK-47 Assult rifle/grenade launcher combo Rocket Launcher Barricade24, Omicron and eezstreet like this
Circa Posted September 5, 2013 Posted September 5, 2013 Those guns would be extremely difficult to shoot accurately like that in real life. It looks like the player is holding them with one hand like a pistol. It all looks good though, besides that. therfiles likes this
CaptainChar Posted September 5, 2013 Author Posted September 5, 2013 I didn't make these, its just another weapons pack that im sorting out, if I had a coding mod, id have it set up like the original 64 game where predetermined sets would load for a level, instead of the level loading presets
Barricade24 Posted September 6, 2013 Posted September 6, 2013 Nice. JKA could use some more earth-based guns. therfiles likes this
katanamaru Posted September 6, 2013 Posted September 6, 2013 I agree with that, but only if they behave like they should.
CaptainChar Posted September 6, 2013 Author Posted September 6, 2013 all effects are changed, all SFX are changed, Shotgun will be up soon, pump action,
CaptainCrazy Posted September 8, 2013 Posted September 8, 2013 I remember working on the one for Source. I made the RCP90 and the grenade launcher, was fun but they were kinda lazy so never really got finished lol. They mainly made re-imaginings of the classic maps, and such for MP. I always wanted to re-make the maps as they were but meh, i do consider doing it for this engine though.
CaptainChar Posted September 9, 2013 Author Posted September 9, 2013 @@CaptainCrazy I have recreated to the best as I could, at 4 maps so far, and each of my maps has a hidden casset tape/DVD of the Goldeneye movie as seen in the original bunker level as the security tape
Botdra Posted September 10, 2013 Posted September 10, 2013 Relevant: http://forums.tigsource.com/index.php?topic=528.0
CaptainChar Posted September 10, 2013 Author Posted September 10, 2013 just for @@CaptainCrazy for his prior work on GE sourceMy intention is simple, keep everything the same, cept update the textures, resolution, and character models, levels will remain the same as if it were the HD xbox live arcade canceled version, Ive found that JA's engine is perfect for HD N64 remakes RPC-90
CaptainCrazy Posted September 11, 2013 Posted September 11, 2013 @OmegaSigma yeh that's what i wanted to do as well. The levels they made were good but it was more about "what would these levels look like in real life/modern day games?" and not really about bringing nostalgia. I even had to re-invent the grenade launcher and make it a cross between this game and reality, turned out pretty well but yeh. I see what you mean, this engine does seem to yield pretty close results to the one RARE used on N64.
CaptainChar Posted September 11, 2013 Author Posted September 11, 2013 The One And Only was working on a hud which would give the sway effect of the original game, kinda like Metroid prime 3 didI plan on possibly making a "Surface" map from SP and make it a CTF gameplay map due to its large size or a "big team" style map, with prob updated effects giving it actual slow instead of just a fog Gun wise im working on the trip mines to be proxy mines
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