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OpenJK cvar/cmd list? or FAQ?


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Posted

i tried the openJK source, but i didnt found a command or cvar list, i only know some. for example the com_jk2 or screenshot_png ...

 

where i can find the new cvars ? are in the code there commented? like ...stuff... //OPENJK 

 

 

PD: what i need to run jk2? i need rename jk2 assets (to what?) and use com_jk2 ?

 

i hope u guys can help me...

Posted

look in xcvar.h 

 wheres that? i cant found. y only found cg_xcvar.h and g_cvar.h , but there are the normal cvars, not the new things like cl_jk2, screenshot_png, etc...

also i found something in tr_init.cpp but idk if is all new things.

Posted

Should add /storecvarlist to the cvars, to make it create a txt file with a list of all the cvars and a brief description of their use to the users profile.  As well as a /printcvarlist (believe there is something similar), to view it immediately in game.

JKG Developer

  • 3 weeks later...
Posted

Hint: OpenJK removes more cvars than it adds. So far as I know, it only adds pmove_float, cg_autoadjust (?, it's for widescreen), com_jk2 (SP only), and a few others, I don't really recall.

So far as I know, it only adds the "fontlist" command.

 

fs_game is modified in function in SP.

fs_homepath has been added/modified, defaults to My Documents folder.

Dynamic glow settings have cheat protection removed.

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