TriForce Posted August 28, 2013 Posted August 28, 2013 i tried the openJK source, but i didnt found a command or cvar list, i only know some. for example the com_jk2 or screenshot_png ... where i can find the new cvars ? are in the code there commented? like ...stuff... //OPENJK PD: what i need to run jk2? i need rename jk2 assets (to what?) and use com_jk2 ? i hope u guys can help me...
TriForce Posted August 28, 2013 Author Posted August 28, 2013 look in xcvar.h wheres that? i cant found. y only found cg_xcvar.h and g_cvar.h , but there are the normal cvars, not the new things like cl_jk2, screenshot_png, etc...also i found something in tr_init.cpp but idk if is all new things.
Pande Posted August 29, 2013 Posted August 29, 2013 This is a good suggestion, a cvar to list all non-original cvars.
Futuza Posted August 29, 2013 Posted August 29, 2013 Should add /storecvarlist to the cvars, to make it create a txt file with a list of all the cvars and a brief description of their use to the users profile. As well as a /printcvarlist (believe there is something similar), to view it immediately in game.
eezstreet Posted September 16, 2013 Posted September 16, 2013 Hint: OpenJK removes more cvars than it adds. So far as I know, it only adds pmove_float, cg_autoadjust (?, it's for widescreen), com_jk2 (SP only), and a few others, I don't really recall.So far as I know, it only adds the "fontlist" command. fs_game is modified in function in SP.fs_homepath has been added/modified, defaults to My Documents folder.Dynamic glow settings have cheat protection removed.
Raz0r Posted September 17, 2013 Posted September 17, 2013 cg_fovAspectAdjust 0-1 to correct FOV on widescreen (non 4:3) resolutions. eezstreet likes this
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