ChalklYne Posted August 10, 2013 Posted August 10, 2013 If you want @@AshuraDX... you make the textures ill make the shaders
AshuraDX Posted August 10, 2013 Posted August 10, 2013 @@ChalklYne haha , so I get the real work ?we'll see what @@Botdra wants , wether he allready has allready made a choice for a final texture or still needs one if he need's a good texture I think I could quickly work something up
ChalklYne Posted August 10, 2013 Posted August 10, 2013 well I have a few vines and such, but they're not done yet. I still need to adjust the hue on a few to show randomness.I'll work on my shrubbery, you work on yours, and I'm sure he'll need them both for such a project to turn out decent
Botdra Posted August 11, 2013 Author Posted August 11, 2013 Jesus dudes, I leave you alone for 5 god damn minutes... That would be awesome. @@AshuraDX maybe you can do something that matches the color of the foliage on @@ChalklYne's map models he's contributing for this map. ... This isn't my map anymore, is it? Circa and CaptainChar like this
ChalklYne Posted August 11, 2013 Posted August 11, 2013 ill match mine to yours @@AshuraDX if you're still planning on making textures
AshuraDX Posted August 11, 2013 Posted August 11, 2013 Allright then , looks liek I'll have to borrow a good cam and take some good high res shots from various hedgesmight take me a few days ChalklYne likes this
CaptainChar Posted August 11, 2013 Posted August 11, 2013 ... This isn't my map anymore, is it?its a small community project now
Botdra Posted August 11, 2013 Author Posted August 11, 2013 @@ChalklYne @@AshuraDX: My only concern is that while I want the detail and realism, the hedges should still look taken care of and trimmed. The textures of the rock and such may look dirtied and run down but the hedges still need to look like they've been maintained, you know?
AshuraDX Posted August 11, 2013 Posted August 11, 2013 @@Botdra I just sent a friend of mine who allways carries his cam with him to take some good shots of a few hedgebut I dont know how long it will take till I get his pics as it depends on when he comes across a good looking hedge the next timehe's out of town so I sadly cant borrow his cam and take those shots myself you'll get some decent hedges ChalklYne likes this
CaptainChar Posted August 11, 2013 Posted August 11, 2013 I do have another texture pack Bot I could give you, but you'd need to change it from PNG format, its from another project
ChalklYne Posted August 11, 2013 Posted August 11, 2013 Gotchaand yeah If I'm going to help, and I'm sure ashura feels the same way, we're going to give you some decent work. totally up to you how you use it. When we get some nice hi-res pics of shrubbery, we'll start theorizing perfect hedges. What you need to do @@Botdra... is get some refs going. i.e. those flowers in those rows.. What kind of flowers do you want them to be? include refs. The ref pics from the n64 just don't really give us too much to work with so get some ideas going as to the type of concrete used in the statues/walkways... the types of leafs. the types of flowers. the surrounding gravel and rocks wherever applicable. Include ref's of what it looks like ingame, then what you would prefer. And we'll have a better understanding. Or else we're just going to take it and go apeshit roflDone properly, something as simple as a hedge maze, can be really, really beautiful. Like, not even looking like this engine beautiful.
CaptainChar Posted August 13, 2013 Posted August 13, 2013 you actually got the layout perfectly, taken from my players guide for the game, which shows all the maps
Botdra Posted August 13, 2013 Author Posted August 13, 2013 you actually got the layout perfectly, taken from my players guide for the game, which shows all the maps Thanks man! Wish I had that picture when I was making the map, heh. The layout is as close as I could achieve, but it isn't perfect. I made the paths wider and therefore adjustments had to be made. But, I'm happy with the way it turned out. By making the paths a bit wider and the hedges a bit taller, keeping everything else to scale, it really gives it that daunting, imposing feeling like the original game did back in the day. @@ChalklYne @@AshuraDX: As per your request, here's some reference shots. First of the in-game foliage: And the hedges: Really I'd like the designs to be as close to the original as possible, but obviously higher detail versions. I really want to pay homage to the original but in a way that takes advantage of the graphical capabilities of JA. Maybe some work on making things more "real" would be welcome, but not anything to artistically different, you know? So the same sort of spread of the flowers, same color, that sort of thing. Also, there are some shrubs in the game too... would you guys be up to making them? Just plain shrubs, two different heights. The first is seen above with the flowers, and the second is exactly the same, but half the height. By the way, interesting easter egg for you Castlevania fans out there... Ever wonder what's behind these hedges? Take a look... No idea why that was put there, but interesting regardless.
AshuraDX Posted August 13, 2013 Posted August 13, 2013 oh these are some nice refs !I'll prepare something for you later , I hope you dont mind making adjustments to your hedges and I allready got an idea for those flowerbeds , it will require a flat trianlge (or whatever shape you want them to be) on the floor the shader will do the rest CaptainChar and ChalklYne like this
CaptainChar Posted August 13, 2013 Posted August 13, 2013 I do have some other textures we originally we using for the vampire blood chronicles mod, a lot of it was remaking castlevania 64you should recognize your hedge, but AshuraDX's would give a lot more depth
ChalklYne Posted August 13, 2013 Posted August 13, 2013 Those vases and things are about to be packed up. Worked on Death a bit for the hell of it no textures yet CaptainChar and Botdra like this
Botdra Posted August 13, 2013 Author Posted August 13, 2013 I do have some other textures we originally we using for the vampire blood chronicles mod, a lot of it was remaking castlevania 64you should recognize your hedge, but AshuraDX's would give a lot more depth That's cool! I'm going to be using different brushes for the hedges and the rock walls though I think. Just for the sake of detail.
CaptainChar Posted August 13, 2013 Posted August 13, 2013 Yeah these were just trying to replicate the N64 but in better detail, ultimately a lot of the was scraped, though I do have some other parts I may release as source files to the public, we ended up using "the grim reaper model, and tobe_one made a few scythes for Death as well, but to see it with wings is nice
Botdra Posted August 13, 2013 Author Posted August 13, 2013 Yeah these were just trying to replicate the N64 but in better detail, ultimately a lot of the was scraped, though I do have some other parts I may release as source files to the public, we ended up using "the grim reaper model, and tobe_one made a few scythes for Death as well, but to see it with wings is nice Honestly I'd be happy to have every bit of Castlevania we can. Death would be an incredible addition, such a famed enemy/boss. Also, I think I'm going to add the underground room that's accessible through the shed in the hedgemaze. It would be a great duel arena. Then again, it may be better off being released separately as a duel map... CaptainChar likes this
Botdra Posted August 13, 2013 Author Posted August 13, 2013 @@AshuraDX @@ChalklYne: I've also got these arches that I was going to do completely as brushwork, but there's too many of them in my map and I think making them models would be best. Do you think you two could do them as well? No worries if you can't. I have a .map file of the arch itself that I've made, so you'd just need to texture it and export it as a map object. Let me know if you guys are interested and I'll upload the .map file.And references:
CaptainChar Posted August 14, 2013 Posted August 14, 2013 I think you got this down pat Bot, i'll upload the other texture pack if you want those as well Botdra likes this
AshuraDX Posted August 14, 2013 Posted August 14, 2013 @@Botdra will model ASAP , could you pass me that brush archway as ASE ? for scaling referenceI'm currently working up an example for your hedges so here check this out :my hedge persists of 3 outer , alpha mapped shells a core hedge brush and a basethe very out shell doesn't touch the base of the hedge I'M still waiting for my bud to pass me the photo's ChalklYne likes this
Botdra Posted August 14, 2013 Author Posted August 14, 2013 @@AshuraDX: Sorry man but I could never get the .ase exporter to work. Here's the .map file if someone can convert it:http://www.mediafire.com/?3ibzo3eviturdorAlso, as much as I love what you've done, is there a way to offset the layers to make it more realistic? Like have layer 1, then layer 2 will be shifted a bit up and to the right, and layer three will have the texture mirrored, and so on? And lastly I'm a bit confused. Are you making a model of the hedges or a shader? I understand the other foliage like flowers was going to be modeled, but I was hoping for just a shader for the hedges to that I could just apply it to the brushwork I've already done. It would be a massive pain to try and redo it all.
CaptainChar Posted August 14, 2013 Posted August 14, 2013 in this case, I cant do much, I can make the originals in HD but aside from enhancing it, eh its best left to the pros, lol,the original flowers at least in the villa, were 1 brush each, with an alpha shader and set to always face the player, simple but effective back in the Nintendo 64 era
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