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Super Weird Map Compiling Error


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Posted (edited)

So, I was compiling a .map into a .bsp like I usually would, and it compiled all day, but when it was all done, I checked and instead of a bsp I got a .51F1E576 file.  It's labled as, geo2.bsp.51F1E576.  I searched up "51F1E576" on both Google and Bing, and both came up with zero results, so if this has happened to anyone before, or if anyone knows anything about the error, it would be really helpful if I could get some information.

 

Here's what was in the compiler log

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Edited by Vegeta
Posted

It could be something with the geometry of certain portions of the map or the complexity of it. Did you try the Bobtools --> Brush cleanup feature yet ??

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Posted

"Entity 1 (func_group) has shader index map "scripts/geo2.pcx"

 

Looks like you used easygen and left all the junk it creates in the worldspawn entity. Ditch it and it should work. Also, shouldnt entity 1 be worldspawn? You need to load your easygen created map as a prefab into a new .map file and then save that over the original easygen produced map. At move terrain_base to the end of your shader, if you didnt follow the tutorial all the way!

 

Also, it has nothing to do with vis - it always spits out thousands of vis messages if you compile vis in verbose (-v) mode.

 

@@Vegeta

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