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Scaling an Effect?


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Hmm, I'll try that

That seams to just expand the size of the the individual stars unfortunately.  I also need it to expand the range that they cover, not just the distance that they travel, but their width and height values as well.  Is there anything with equivalent properties as "modelscale 2", only with effects?

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Umm, yeah here is the code that goes into the .efx file

Tail

{
spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin 100 2500 -500 500 3500 500

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

Tail
{
name Copy of Unnamed Tail 1

spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin -500 2500 100 500 3500 500

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

Tail
{
name Copy of Copy of Unnamed Tail 1

spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin -500 2500 -500 -100 3500 500

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

Tail
{
name Copy of Copy of Copy of Unnamed

spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin -500 2500 -500 500 3500 -50

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

 

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