Archangel35757 Posted December 31, 2013 Author Posted December 31, 2013 Beta version has been uploaded to Utilities Section. Please, someone give it a try.
Archangel35757 Posted February 21, 2014 Author Posted February 21, 2014 Of the handful of people who have downloaded this plugin-- has anyone tested it in-game yet? I'm still waiting on @@Szico VII for his test map...
Archangel35757 Posted February 7, 2019 Author Posted February 7, 2019 Well, I can't believe I started this in 2013... but I've started recompiling the ROFF2 exporter for newer versions of 3dsMax... the exporter required many changes regarding the ASCII to UNICODE text switch over that occurred in Max2013. I should have a beta version for Max2015 this weekend.
Archangel35757 Posted February 13, 2019 Author Posted February 13, 2019 Ok! Well, I have the ROF animation playing correctly now from my 3ds Max .ROF exporter plugin. (thanks to some discussions with @@AshuraDX)
Archangel35757 Posted February 13, 2019 Author Posted February 13, 2019 I discovered I had created 3dsMax NoteTracks on the modified object (i.e., Modifier stack)... but my exporter code is expecting the NoteTracks to be on the base node... once I moved them to the base node, my NoteTracks exported and played correctly in the ROF file. So now, @@AshuraDX and I need to figure out two issues that I believe are game-code related bugs. (1) "sound" type notetracks do not get played correctly. Only footstep sound is briefly heard.(2) The ROF format supports multiple efx/sfx notetracks on a given frame. The game code loops thru and parses all notes specified to be played at a given frame-- however only the first note gets played the subsequent notes for that frame do not.
Archangel35757 Posted May 18, 2019 Author Posted May 18, 2019 I've fixed the two ROFF2 bug issues in SP code (along with a couple of new enhancements) and @@Xycaleth has merged them into OpenJK. Now I need to finish compiling the revised .ROF exporter for all versions of 3dsMax 6-2020. @@AshuraDX has also written a .ROF exporter as part of his Q3ME toolset. Maybe @@mrwonko will update his Blender plugin to add the new notetrack types.
Archangel35757 Posted June 11, 2020 Author Posted June 11, 2020 recent .ROF activity by @mjt has caused me to get back to this. Plan to compile and release 3ds Max 6-2021 .ROF exporter plugins soon. Psyk0Sith and mjt like this
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