Aldro Koon Posted Saturday at 03:46 PM Posted Saturday at 03:46 PM We are troubleshooting this over at {JoF} with our Coding Team but so far we can't make much sense of it. We believe it's something between servers and clients that are mismatched. Does anyone have any ideas at all for why Desann here is moving in such a "choppy" way? It's applies across OpenJK/EternalJK/JA+/JA++/Base, but some combinations don't reproduce it. https://i.imgur.com/N1ePFSN.mp4 There are combinations of certain server executable/mod/client where the NPC moves perfectly smooth, so this is not normal incase anyone thinks it is.
Aldro Koon Posted Saturday at 05:22 PM Author Posted Saturday at 05:22 PM UPDATE: @Milamber has found that it's something related to g_smoothClients / cg_smoothClients. Fingers crossed that we manage to figure it out. Circa likes this
Circa Posted Saturday at 07:39 PM Posted Saturday at 07:39 PM I've noticed this happen before too, on OpenJK servers. Hoping someone can find a solution and provide it for the rest of the community Aldro Koon likes this -I|I-
Aldro Koon Posted Sunday at 08:42 PM Author Posted Sunday at 08:42 PM On 1/25/2025 at 6:22 PM, Aldro Koon said: UPDATE: @Milamber has found that it's something related to g_smoothClients / cg_smoothClients. Fingers crossed that we manage to figure it out. The above results appear to have been inconclusive, what appeared better and made us suspect this is just not being reproduced today. It is a very strange thing and I honestly don't know if we can figure it out for we have been trying to (on and off) since 2021.
NumberWan Posted Monday at 03:35 PM Posted Monday at 03:35 PM I came across a similar issue in SP on one of my maps – it included too many func_doors and other entities, so the game would have problem processing the NPC movements. This affected walking and running animations only, but not jumping, talking, etc. And OpenJK was also installed.
Solution Aldro Koon Posted 12 hours ago Author Solution Posted 12 hours ago On 1/27/2025 at 4:35 PM, NumberWan said: I came across a similar issue in SP on one of my maps – it included too many func_doors and other entities, so the game would have problem processing the NPC movements. This affected walking and running animations only, but not jumping, talking, etc. And OpenJK was also installed. We have solved it. Turns out it's an issue with SV_FPS being above 20, this should be an issue for everyone who plays with values above that (usually 30 or 40). Milamber has made a patch and he'll get it to OpenJK as well. Circa likes this
Circa Posted 2 hours ago Posted 2 hours ago 9 hours ago, Aldro Koon said: We have solved it. Turns out it's an issue with SV_FPS being above 20, this should be an issue for everyone who plays with values above that (usually 30 or 40). Milamber has made a patch and he'll get it to OpenJK as well. Hm, makes sense. Mine's always been 40. Is the fix specifically to g_SmoothClients or to sv_fps or both? -I|I-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now