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My server doesn't show up on server list 2025 HELP NEEDED!!


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Posted

Hello Everyone,

Hope you're doing alright,

I've been trying to setup a jedi academy server for 2 weeks now with no success

I've read and applied the tutorials I found on the website, but my server doesn't show up on the internet server list

I found no taystjk specific tutorial though

Anyways here's what I've done so far (Port forwarding, server.cfg, shortcut comand & final result)

If you see something wrong tell me how to make it right

Thank you

 

 

1Port forwarding.PNG

2my Server.cfg and its path (in base folder).jpg

3The shortcut command.jpg

4The final result.png

Posted

It's been forever since I ran a JA server, so I'm probably no help, but...if you leave the server running for several minutes, do you see any heartbeat messages? What server(s) are they being sent to?

Posted

First thing I noticed is you have the port protocol set to TCP/UDP instead of UDP like the tutorial says but I'm not sure how much that would matter. Having both would presumably be fine but worth a try.

I also noticed the port numbers are mismatched on LAN and WAN lines. I've never seen a router split LAN and WAN like this though so it might be okay. Which connection are you hosting from? Hosting from wireless is generally a bad idea, FYI but maybe your wifi is god tier stable.

You have a lot of combined "set" and "seta" commands in server.cfg, you only need to use set. Might not matter, looks like the server is reading it fine judging by the terminal output but still something I noticed that could be cleaned up at the very least.

Is someone else able to connect to it manually through the console? Find out your public IP address and in the console /connect xxx.xxx.xxx.xxx
If they are able to connect, then the problem shouldn't be with the ports.

I've been noticing a lot of people saying their server isn't showing up on the master server lately and my assumption is it may take a little bit for it to show sometimes. If you launch it and get mad its not there and then take it down immediately, that's not going to help (not saying you did that yourself but maybe you did). Leave it running for at least a day if you haven't yet and see if it eventually shows up.

Posted

Hello Circa, Hello NAB622,

Thank you both for replying,

 

1) Reply to NAB622:

So I left the server running for 15-20min but I didn't see any heartbeat messages. The last line in terminal stayed the same, no additional lines spawned.

 

2) Reply to Circa:

I had no idea that I needed to leave the server running for a long time I thought it would connect immediately. So I always  closed it when it didn't work thinking there's no point in leaving it open, and that I have to fix what's wrong first to open it again, otherwise I'll get the same result. I was never mad or anything, I just didn't know. 

 

But now that you told me I need to leave it for at least a day to see if it works I'll try that tonight (I still haven't left it running longer than 20min).

 

You'll find below screenshots of what port forwarding in my router looks like (I have a Nokia router), as well as what I did before I clicked add. I've also switched from TCP/UDP to UDP only.

 

I also cleaned up the server.cfg (instead of seta I wrote set). And btw put the server.cfg file in gamedata => base folder

 

So after all that I tried connecting the way you told me (as you'll see below) using another computer that has JA, but it's just stuck at "Awaiting connection", before I took the pictures I let it go to a 127 before I pressed ESC concluding it was a lost cause lol.

 

And you asked me which connection I'm using, yes it's wireless, I'm using my router's Wifi. You can't setup a server with that? I think it's pretty stable

 

And I forgot to mention that the server shows up in the "local" list. I even tried it on another computer connected to the same Wifi, the server also shows up in the "local" list of that other computer. So idk if this detail will help with diagnosing the problem.

 

Another thing when I open multiplayer normally (client side), and I choose "Create game", after I start it, it disconnects and goes back to the main menu, but everything is blurry and weird and you can't read a thing, so your only option is to quit the game. Idk if that's supposed to happen or not.

 

So checkout these screenshots and tell me what I could add or remove to make it work. Or is it just a matter of letting it run for a day or more (so it's just a matter of time)? Or is it because I'm using Wifi instead of an Ethernet cable?

 

Also extra question: Do people join their own server using the same computer that's hosting the server?

 

11.jpg

22.png

33.jpg

Posted
2 hours ago, y451n3 said:

I had no idea that I needed to leave the server running for a long time I thought it would connect immediately. So I always  closed it when it didn't work thinking there's no point in leaving it open, and that I have to fix what's wrong first to open it again, otherwise I'll get the same result. I was never mad or anything, I just didn't know. 

 

But now that you told me I need to leave it for at least a day to see if it works I'll try that tonight (I still haven't left it running longer than 20min).

To be clear, you shouldn't have to but it's a good troubleshooting step.

2 hours ago, y451n3 said:

You'll find below screenshots of what port forwarding in my router looks like (I have a Nokia router), as well as what I did before I clicked add. I've also switched from TCP/UDP to UDP only.

Did you try rebooting your router after applying those changes? Some routers require that for changes to go into effect.

2 hours ago, y451n3 said:

And you asked me which connection I'm using, yes it's wireless, I'm using my router's Wifi. You can't setup a server with that? I think it's pretty stable

Wifi by nature is not stable, and I'm not sure you can determine if its stable enough before you have played on your server yet. lol. It might be good enough but generally a wired connection is going to be a much better experience for players. Hosting a stable sever for gameplay is much different than browsing the web, downloading games, or even playing on other servers yourself. And by "stable" I mean consistent, not necessarily reliable. Wireless networks use waves in the air that are inherently prone to interference by many factors like other waves, literal physical objects, humidity, etc.

That's more detail than you asked for but is good info to know.

3 hours ago, y451n3 said:

And I forgot to mention that the server shows up in the "local" list. I even tried it on another computer connected to the same Wifi, the server also shows up in the "local" list of that other computer. So idk if this detail will help with diagnosing the problem.

I'm not too familiar with this but I don't think if it's set to dedicated 2 that it would not show up in local, but I could be wrong. At least you know its running the game properly enough for that to work.

3 hours ago, y451n3 said:

Another thing when I open multiplayer normally (client side), and I choose "Create game", after I start it, it disconnects and goes back to the main menu, but everything is blurry and weird and you can't read a thing, so your only option is to quit the game. Idk if that's supposed to happen or not.

Definitely is not supposed to happen, but that sounds like a different problem entirely, you shouldn't need to use Create Game in this scenario, that's only for playing a LAN/WAN game, not a dedicated server.

4 hours ago, y451n3 said:

Also extra question: Do people join their own server using the same computer that's hosting the server?

I believe you can but I'd assume the main downside would be sharing performance between them which could be a challenge for low end machines.

 

 

I noticed you are using the 64 bit dedicated server executable. I wonder if using the 32bit version would be better. I also wonder if using OpenJK would be better as well, as I've never heard of anyone running a TaystJK server before, generally that is used for clients only.

Posted
3 hours ago, y451n3 said:

So I left the server running for 15-20min but I didn't see any heartbeat messages. The last line in terminal stayed the same, no additional lines spawned.

I believe the heartbeat is how your server reports to the master servers. If there is no heartbeat, it will not show up. Either you have no master servers specified in your config, or your game server failed to start.

 

3 hours ago, y451n3 said:

Also extra question: Do people join their own server using the same computer that's hosting the server?

Yes. As long as you have decent hardware, you can do this without issue. On a lesser computer, you may want to restrict it to testing only, to prevent the server from getting choppy for other players.

 

4 hours ago, y451n3 said:

And you asked me which connection I'm using, yes it's wireless, I'm using my router's Wifi. You can't setup a server with that? I think it's pretty stable

It's not the end of the world, but Wi-Fi adds some extra latency, and it gets much worse when the signal gets weak. By all means, use whatever you have, but if you can use a wired connection, it's a great idea.

Posted

I should also mention to look into your firewall on your server PC. Perhaps that is blocking the outgoing and incoming connections.

I just managed to spin up my server on my home server PC doing all of the steps and it's working and showing in the server list ingame, however I am using OpenJK instead of TaystJK for the dedicated server. I recommend trying that.

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