Maui Posted January 25, 2023 Share Posted January 25, 2023 Hello readers, I'm currently facing a weird issue with map modding / server management. I'm using my old map mod (ffa3 with teleports and a few ysalamari) but it has the issue that the ysalamari aren't spawning in the server. But when I do devmap mp/ffa3 while the pk3 is in my base, it's working as it should. Is there something I might be overseeing? Link to comment
NAB622 Posted January 25, 2023 Share Posted January 25, 2023 Check server.cfg, sounds like ysalamiri are disabled. Link to comment
Maui Posted January 25, 2023 Author Share Posted January 25, 2023 I don't see any option for that in there Link to comment
NAB622 Posted January 27, 2023 Share Posted January 27, 2023 Wow...I actually can't find any of the old resources regarding server.cfg any more. Does anyone happen to know one? That really needs fixed, it's guaranteed to kill the game off. I can make a web page to help create a server.cfg, but I need a sample to work from and I don't have my old server.cfg any more. That said - I don't see any options regarding ysalamiri in server.cfg, but I can't find any samples to check. Are you running the dedicated server from the same game files you are playing from? Link to comment
Maui Posted January 28, 2023 Author Share Posted January 28, 2023 I found the issue. The item disable also has a ysalamari setting. Added that into the .cfg and put a 0 behind it. Now it works Link to comment
NAB622 Posted January 28, 2023 Share Posted January 28, 2023 That sounds like what I was looking for, yeah. Which CVar is it? I'll add it to ParaTracker's bit value calculator for future reference. Link to comment
Solution Maui Posted January 28, 2023 Author Solution Share Posted January 28, 2023 10 hours ago, NAB622 said: That sounds like what I was looking for, yeah. Which CVar is it? I'll add it to ParaTracker's bit value calculator for future reference. I used seta disable_item_ysalimari 0 to enable the ysalamari NAB622 likes this Link to comment
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