Hartsinck Posted February 7, 2021 Posted February 7, 2021 When I export my .glm and play jedi academy one of the arms almost looks transparent and you cannot see the texture. The mesh is then weirdly dark when I try to import it into blender. Any ideas on what the issue is? Here is a picture. https://www.dropbox.com/s/vjfw42lc1u44wqg/Pic Issues.png?dl=0
Lancelot Posted February 7, 2021 Posted February 7, 2021 @Hartsinck Moved your topic to the Modding Assistance section. I also added your image into the post, so everyone can see it directly.
NumberWan Posted February 7, 2021 Posted February 7, 2021 15 hours ago, Hartsinck said: When I export my .glm and play jedi academy one of the arms almost looks transparent and you cannot see the texture. The mesh is then weirdly dark when I try to import it into blender. Any ideas on what the issue is? Here is a picture. Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax). Hartsinck likes this
Hartsinck Posted February 7, 2021 Author Posted February 7, 2021 2 hours ago, NumberWan said: Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax). So that ended up being correct, but now I have an issue where the inside of that arm is transparent and I do not have any shader issues so if anyone has any ideas on why that is happening. 2 hours ago, NumberWan said: Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax). Nevermind I got it fixed!
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