Hartsinck Posted February 7, 2021 Share Posted February 7, 2021 When I export my .glm and play jedi academy one of the arms almost looks transparent and you cannot see the texture. The mesh is then weirdly dark when I try to import it into blender. Any ideas on what the issue is? Here is a picture. https://www.dropbox.com/s/vjfw42lc1u44wqg/Pic Issues.png?dl=0 Link to comment
Lancelot Posted February 7, 2021 Share Posted February 7, 2021 @Hartsinck Moved your topic to the Modding Assistance section. I also added your image into the post, so everyone can see it directly. Link to comment
NumberWan Posted February 7, 2021 Share Posted February 7, 2021 15 hours ago, Hartsinck said: When I export my .glm and play jedi academy one of the arms almost looks transparent and you cannot see the texture. The mesh is then weirdly dark when I try to import it into blender. Any ideas on what the issue is? Here is a picture. Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax). Hartsinck likes this Link to comment
Hartsinck Posted February 7, 2021 Author Share Posted February 7, 2021 2 hours ago, NumberWan said: Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax). So that ended up being correct, but now I have an issue where the inside of that arm is transparent and I do not have any shader issues so if anyone has any ideas on why that is happening. 2 hours ago, NumberWan said: Looks, like a reversed Normal. In 3dsMax it could be fixed with a modifier > Normal > Flip normals, if I remember correctly Literally this means, that the surface is currently seen from the inside (which happens with Clone or Mirror tools sometimes). At least that's what I've encountered when I created md3 models for the game (but in 3dsMax). Nevermind I got it fixed! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now