powerstrike45 Posted November 13, 2020 Share Posted November 13, 2020 Howdy! I just recently got into modding Jedi Knight: Academy and was trying to make my own model for singleplayer specifically. I sort of frankensteined something together, I believe I have all the correct files. However when I open the model.glm It always appears completely white, is this a common issue? Am I not connecting something properly? I appreciate any help you could give me! Thanks so much! Link to comment
Psyk0Sith Posted November 16, 2020 Share Posted November 16, 2020 Did you create a .skin file? The .skin file contains paths to texture files and it's a simple text file. You'll need to "merge" together the texture paths of all models that were used, within that file. bigphil2695 likes this Link to comment
powerstrike45 Posted November 21, 2020 Author Share Posted November 21, 2020 On 11/15/2020 at 7:03 PM, Psyk0Sith said: Did you create a .skin file? The .skin file contains paths to texture files and it's a simple text file. You'll need to "merge" together the texture paths of all models that were used, within that file. I tried to do this, but it still isn't working for some reason. I took the head model from one mod and want to put it on the original torso and lower for the single-player character but it's still not working. Where I could making a mistake? Link to comment
Psyk0Sith Posted November 21, 2020 Share Posted November 21, 2020 Paste the content of your new skin file here. Might need to send the pk3 file over for troubleshooting. Link to comment
Circa Posted November 21, 2020 Share Posted November 21, 2020 Sounds like a very simple skin file issue. I recommend reading up on basics of skins before jumping straight into frankensteining models in Blender, assuming that's what you meant. Milamber likes this Link to comment
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