AuriusPheonix Posted November 1, 2020 Posted November 1, 2020 So this was supposed to be a surprise/gift to JKHub as an exclusive assuming I got all the necessary permissions (I don't think I needed any for this one but I try to double check before uploading). However, I'm having a uniquely frustrating issue. While the kitbashed items seem to be present on the model in modview, ingame they are simply... gone. Nothing appears in their place. I'm not quite sure why this is. The shader files that I have indicate that I have the cape and hood culled as double sided - I did this in an effort to see if that was the issue. unfortunately that is not the case either, and those elements of the models are simply gone ingame, when using OpenJK at least. I'm not sure how to mark spoilers, however the shader file reads as such; models/players/dt_stormtrooper_female/torso_tunic2 { cull twosided { map models/players/dt_stormtrooper_female/torso_tunic2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/dt_stormtrooper_female/default/tunic_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/dt_stormtrooper_female/cape { cull twosided { map models/players/dt_stormtrooper_female/default/cape.tga blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/dt_stormtrooper_female/default/cape_spec.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/dt_stormtrooper_female/scarf { cull twosided { map models/players/dt_stormtrooper_female/default/scarf.tga blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/dt_stormtrooper_female/default/scarf_spec.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/dt_stormtrooper_female/hips_tunic { cull twosided { map models/players/dt_stormtrooper_female/default/cape.tga blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/dt_stormtrooper_female/default/cape_spec.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/dt_stormtrooper_female/hips_beltalt { cull twosided { map models/players/dt_stormtrooper_female/default/belt.tga blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/dt_stormtrooper_female/default/belt_spec.tga blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } The model reskins the Gwethenea head to look like Tavion, and adds a bunch of robes akin to TCW Kenobi on to the female stormtrooper model, retextured to be rusted and battle damaged. I'll upload pictures of the models if needed!
Jeff Posted November 1, 2020 Posted November 1, 2020 2 hours ago, AuriusPheonix said: models/players/dt_stormtrooper_female/torso_tunic2 { cull twosided { map models/players/dt_stormtrooper_female/torso_tunic2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/dt_stormtrooper_female/default/tunic_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } The file structure seems off as you have "/default" on some lines and others you don't. I underlined and boldened the text. AuriusPheonix likes this
NAB622 Posted November 1, 2020 Posted November 1, 2020 If Jeff's suggestion doesn't work, check the console for errors. Often it can guide you right to the problem. AuriusPheonix likes this
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