Jump to content

Need help with kitbashed Tavion


Recommended Posts

So this was supposed to be a surprise/gift to JKHub as an exclusive assuming I got all the necessary permissions (I don't think I needed any for this one but I try to double check before uploading).

However, I'm having a uniquely frustrating issue. While the kitbashed items seem to be present on the model in modview, ingame they are simply... gone. Nothing appears in their place. I'm not quite sure why this is. The shader files that I have indicate that I have the cape and hood culled as double sided - I did this in an effort to see if that was the issue. unfortunately that is not the case either, and those elements of the models are simply gone ingame, when using OpenJK at least.

I'm not sure how to mark spoilers, however the shader file reads as such;

models/players/dt_stormtrooper_female/torso_tunic2
{
    cull    twosided
    {
        map models/players/dt_stormtrooper_female/torso_tunic2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/dt_stormtrooper_female/default/tunic_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}


models/players/dt_stormtrooper_female/cape
{
    cull    twosided
    {
        map models/players/dt_stormtrooper_female/default/cape.tga
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/dt_stormtrooper_female/default/cape_spec.tga
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}

models/players/dt_stormtrooper_female/scarf
{
    cull    twosided
    {
        map models/players/dt_stormtrooper_female/default/scarf.tga
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/dt_stormtrooper_female/default/scarf_spec.tga
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}


models/players/dt_stormtrooper_female/hips_tunic
{
    cull    twosided
    {
        map models/players/dt_stormtrooper_female/default/cape.tga
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/dt_stormtrooper_female/default/cape_spec.tga
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}

models/players/dt_stormtrooper_female/hips_beltalt
{
    cull    twosided
    {
        map models/players/dt_stormtrooper_female/default/belt.tga
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/dt_stormtrooper_female/default/belt_spec.tga
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}

The model reskins the Gwethenea head to look like Tavion, and adds a bunch of robes akin to TCW Kenobi on to the female stormtrooper model, retextured to be rusted and battle damaged.

I'll upload pictures of the models if needed!

Link to post
2 hours ago, AuriusPheonix said:

models/players/dt_stormtrooper_female/torso_tunic2
{
    cull    twosided
    {
        map models/players/dt_stormtrooper_female/torso_tunic2
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/dt_stormtrooper_female/default/tunic_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}

The file structure seems off as you have "/default" on some lines and others you don't. I underlined and boldened the text.

AuriusPheonix likes this
Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...