VioletPurpleAndrea Posted July 14, 2020 Posted July 14, 2020 So I have made a model, but it's an obj is there a way to convert my saber model from obj to pk3. If you can help me thank you, if you need proof I have made the model myself I'll send a picture of my saber.
scp_chaos1 Posted July 27, 2020 Posted July 27, 2020 Easy, well, is for .md3, you need this: https://jkhub.org/files/file/1945-noesis/ (use the option exporter, it's simple).
Psyk0Sith Posted July 28, 2020 Posted July 28, 2020 .obj is a mesh format. As pointed above sabers need to be .md3 mesh format first and ten exported to .glm with something like md3view .PK3 is a "container" it's simply a .zip file with the correct folder structure and contains your saber mesh model and textures / shaders / custom sound (if needed). You can find more in-depth info here:
TheFireHawk Posted August 17, 2020 Posted August 17, 2020 i've tired to remod the game again by putting the pk file in the right place but when i start the game the mods won't work and i don't know why please help
NumberWan Posted August 17, 2020 Posted August 17, 2020 PK3 must have a correct structure inside. So it'll be like PK3 (inside: models/weapons2/lightsaber_your_name). If your hilt uses a shader, it should also be put inside the very same PK3 ((inside: shaders/your_shader.shader). The saber parameters are stored inside a your_saber.sab file, which is usually in ext_data/sabers. And it also goes inside your PK3 pack.
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