VioletPurpleAndrea Posted July 14, 2020 Share Posted July 14, 2020 So I have made a model, but it's an obj is there a way to convert my saber model from obj to pk3. If you can help me thank you, if you need proof I have made the model myself I'll send a picture of my saber. Link to comment
scp_chaos1 Posted July 27, 2020 Share Posted July 27, 2020 Easy, well, is for .md3, you need this: https://jkhub.org/files/file/1945-noesis/ (use the option exporter, it's simple). Link to comment
Psyk0Sith Posted July 28, 2020 Share Posted July 28, 2020 .obj is a mesh format. As pointed above sabers need to be .md3 mesh format first and ten exported to .glm with something like md3view .PK3 is a "container" it's simply a .zip file with the correct folder structure and contains your saber mesh model and textures / shaders / custom sound (if needed). You can find more in-depth info here: Link to comment
TheFireHawk Posted August 17, 2020 Share Posted August 17, 2020 i've tired to remod the game again by putting the pk file in the right place but when i start the game the mods won't work and i don't know why please help Link to comment
NumberWan Posted August 17, 2020 Share Posted August 17, 2020 PK3 must have a correct structure inside. So it'll be like PK3 (inside: models/weapons2/lightsaber_your_name). If your hilt uses a shader, it should also be put inside the very same PK3 ((inside: shaders/your_shader.shader). The saber parameters are stored inside a your_saber.sab file, which is usually in ext_data/sabers. And it also goes inside your PK3 pack. Link to comment
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