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Doubts about fx_runner in making a map.


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Posted

I was experimenting with the fx_runner and this question arose: how can I make the fx_runner go in a certain direction? I have read the instructions, but I always went to the opposite side of where I want it to go. The Fx I use is: env / fx_spot.efx, I don't know if it only goes to one side (I hope not). If you know how to help me in this, please publish it.

Posted

Try actually a target_position. and link that. Use the fx_runner as base, and a target_position as its direction with the control +k in mind.

Posted

What is both true, but it doesn't work in the fx I want to use, I don't know why it doesn't work in the fx: spout I want to use. It works in, for example, fx: waterspray but not in spout. I guess it's the fault of fx itself.

Posted

You could simply mod the FX to your liking. In EffectsEd you can mod the effect simply. ... if you have the sdk, or radiant ... try searching in Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.4\Tools, There should be a map or executable to that program there. I used 1.4. Not sure if it came with 1.5
 

  • 3 weeks later...
Posted
On 12/12/2019 at 2:35 PM, Lwkill said:

have you try to give it a angle key? idk but i think a few effects dont work with info_null or target_position

Of course, the problem is that this FX seems to be specific, who knows why? But all of the above really worked out, only that FX didn't.

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