Sidios Posted January 14, 2019 Posted January 14, 2019 Hi. Some time ago I've been working on a map, it took me a lot of time. Everything was going great. I couldn't finish it because my old hdd disc had crashed and I lost all files. Now I only have map.pk3 file that I sent to my friend for map testing purposes. Is there a way to bring it/convert it back to gtk radiant with all textures placed properly and no bugs? Or anything close to that?Thanks in advance.
Droidy365 Posted January 15, 2019 Posted January 15, 2019 Without textures being messed up? Nope, sorry. There's nothing like that as far as I know. Of course, I could be wrong. If there is a way, I'd love to learn it.
Lancelot Posted January 15, 2019 Posted January 15, 2019 @@SidiosThere is a way to decompile maps, yes. While it might be easy to do, messed-up textures and missing scripts/paths are unavoidable. https://en.wikibooks.org/wiki/Q3Map2#Decompiling_into_a_.map The process is usually frowned upon, as it can be used to illegaly take something from other maps.But because you did the map on your own, you are free to decompile it.
Sidios Posted January 15, 2019 Author Posted January 15, 2019 @@SidiosThere is a way to decompile maps, yes. While it might be easy to do, messed-up textures and missing scripts/paths are unavoidable. https://en.wikibooks.org/wiki/Q3Map2#Decompiling_into_a_.map The process is usually frowned upon, as it can be used to illegaly take something from other maps.But because you did the map on your own, you are free to decompile it.Okay, thanks for answer, looks like I'll have to fix those textures and paths manually one by one
Lancelot Posted January 15, 2019 Posted January 15, 2019 Okay, thanks for answer, looks like I'll have to fix those textures and paths manually one by one Keep in mind that your map is not entirely lost. Better that way than having to redo the entire map. Sidios and Droidy365 like this
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