Daedra Posted January 6, 2019 Share Posted January 6, 2019 So I don't remember which setting I messed with/altered, but it was at a time when my computer ran JKA with lag. Altering this setting which I don't remember caused some maps to load this way, but it was faster. My computer runs better now (I optimized pk3 files). So I no longer need this setting. As you can see, there is nothing in the distance. When I move my character forward, more of the map reveals itself. When I move my character backward, the map is engulfed in that grey sky you see in the picture. I need help in what command I need to change to get it back to normal looking, since I completely forgot it, haha. For the record, the map is t2_trip at the start. This is not the only map it does this with. It's a global setting. I even went into the setup menu and reset to default, but this draw distance thing remains even after doing that. Link to comment
Langerd Posted January 7, 2019 Share Posted January 7, 2019 So I don't remember which setting I messed with/altered, but it was at a time when my computer ran JKA with lag. Altering this setting which I don't remember caused some maps to load this way, but it was faster. My computer runs better now (I optimized pk3 files). So I no longer need this setting. As you can see, there is nothing in the distance. When I move my character forward, more of the map reveals itself. When I move my character backward, the map is engulfed in that grey sky you see in the picture. I need help in what command I need to change to get it back to normal looking, since I completely forgot it, haha. For the record, the map is t2_trip at the start. This is not the only map it does this with. It's a global setting. I even went into the setup menu and reset to default, but this draw distance thing remains even after doing that.I am pretty sure it is some Vis technique in the map or just simply distance cull with the fog. I think there is no cheat or tbing in options that is doing this. I believe optimanization thing you are showing us is made for the map. Link to comment
Daedra Posted January 7, 2019 Author Share Posted January 7, 2019 I am pretty sure it is some Vis technique in the map or just simply distance cull with the fog. I think there is no cheat or tbing in options that is doing this. I believe optimanization thing you are showing us is made for the map. I think I am definitely missing some fog. How hoth2 should look when starting: How mine looks: I have no idea how to get that fog back. I know it was a global setting as it affects pretty much all maps I have even mod maps. Link to comment
Solution Langerd Posted January 7, 2019 Solution Share Posted January 7, 2019 I think I am definitely missing some fog. How hoth2 should look when starting: How mine looks: I have no idea how to get that fog back. I know it was a global setting as it affects pretty much all maps I have even mod maps.Type in the console - r_drawfog 1. It should work. Probably you have it set on 0 ooeJack and Daedra like this Link to comment
Daedra Posted January 7, 2019 Author Share Posted January 7, 2019 Type in the console - r_drawfog 1. It should work. Probably you have it set on 0 That took away all my problems! Thank you. Weird, I do not recall messing with that setting at all. Oh well, solved now! ooeJack and Langerd like this Link to comment
ooeJack Posted January 7, 2019 Share Posted January 7, 2019 Hi Daedra. Have you tried not using the 'Clear Skies' dragon shout? ooeJack Daedra and Droidy365 like this Link to comment
Daedra Posted January 8, 2019 Author Share Posted January 8, 2019 Hi Daedra. Have you tried not using the 'Clear Skies' dragon shout? ooeJack Got idea for new force power now. Then thought about replacing force push with fus ro dah but with intense force make them fly. Link to comment
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