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target_speaker music


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Posted

Hello guys! :)

I want to ask,that is that possible to add multiple music for multiplayer maps?
I thought i can do it with target speaker. but how can i do it perfectly?

I want that the player hear the music only in this place with full volume without "fading". (the place where i want to hear is in that trigger block)

29gh6xw.jpg

 

Posted

Do you want it to change the music that's currently playing when you enter the trigger?

If so, put this in:

music
music/filename

Similar to what you'd normally put on worldspawn.

Posted

Do you want it to change the music that's currently playing when you enter the trigger?

If so, put this in:

 

music
music/filename
Similar to what you'd normally put on worldspawn.
What i want is when the character enters that zone they can hear the sound /music in full volume. When they leaves the zone they cant hear the sound/music
Posted

What I was thinking of is having multiple triggers - A trigger changing the music from Music A to Music B when you enter the area, and another one changing from Music B back to Music A again when you leave.

Posted

What I was thinking of is having multiple triggers - A trigger changing the music from Music A to Music B when you enter the area, and another one changing from Music B back to Music A again when you leave.

And will it work with noise command too right?

Like

 

Noise

Sound/jkrp/yav1.mp3

Posted

If it’s a single player map then triggers that target a target_music_change (I think it is) would be the solution.

 

If this is MP then it will be a bit more difficult. You wouldn’t want the music to change for everyone just because one player goes into an area.

 

Best thing I could think of doing would be to look into making music into a soundset. But i forget how to even make area specific soundsets...

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