MUG Posted October 4, 2012 Posted October 4, 2012 We ( I ) desperately need one. Every other tutorial on the web on how to import and modify a model for JKA is either impossible to follow, for JK2, or incomplete. I know you are out there, people who know how to do this T_T
CaptainChar Posted October 4, 2012 Posted October 4, 2012 one even I can understand plz.... MUG likes this
Delmi Posted October 4, 2012 Posted October 4, 2012 I'd do one, but I'd hate being called out by the "pros" for "doing it wrong."
MUG Posted October 4, 2012 Author Posted October 4, 2012 I'd do one, but I'd hate being called out by the "pros" for "doing it wrong." So long as it works it really doesn't matter. And hell, if a pro calls you out on "doing it wrong" that just gives you an oppertunity to improve your tutorial =P
minilogoguy18 Posted October 4, 2012 Posted October 4, 2012 I'm waiting on Inyri to texture my Kain model, was going to do a video tutorial for Softimage taking that model from start to finish, fitting model to skeleton, envelope weights, segmenting, heirarchy, export, compile and test. The thing is even with a video tutorial with narration it wont help a whole lot if you don't know the software at all so some basic knowledge is needed to start. The reason why there isn't such a tutorial is because you can learn all the things needed, they just aren't written for this game but it's still the same thing.
MUG Posted October 4, 2012 Author Posted October 4, 2012 I'm waiting on Inyri to texture my Kain model, was going to do a video tutorial for Softimage taking that model from start to finish, fitting model to skeleton, envelope weights, segmenting, heirarchy, export, compile and test. The thing is even with a video tutorial with narration it wont help a whole lot if you don't know the software at all so some basic knowledge is needed to start. The reason why there isn't such a tutorial is because you can learn all the things needed, they just aren't written for this game but it's still the same thing. Aye, I am not after general modelling instruction, just the process of getting the a model into the editor, and then weighting it /whatever else is required to get it back into the game.
minilogoguy18 Posted October 4, 2012 Posted October 4, 2012 You had better download the program because if I were to make the video for people who have never opened the program in their life it would be HOURS long, my intention is to make one with the people in mind who have a grasp of the program and it's basic functions, mainly for those who already know how to use it to build their own models. It wont be teaching how to weigh models, while I will weigh a model during the video it will mainly show techniques on how to do it quickly and efficiently so people see it's pretty easy.
Delmi Posted October 4, 2012 Posted October 4, 2012 I only know how to do rigging in 3ds Max, so you might want to wait for Mini to come around, seeing as Mod Tools is free. I would be interested to learn how to use that as well.
CaptainChar Posted October 4, 2012 Posted October 4, 2012 I only have 3dmax6 >.>, i have maya laying around here, but thats not really for JA I may just stick to models then export em as 3ds files
minilogoguy18 Posted October 4, 2012 Posted October 4, 2012 You can use max 6, the only thing with max is above version 5 animations wont work since the program adds a node to the heirarchy on export, a sort of watermark that messes animations up, blame the developers of max for that. Pretty sure someone got models from Maya working, it's not program specific, as long as the program can generate a .XSI 3.x file in ascii format with the animation plot set to linear interpolation then you can export anything.
AshuraDX Posted October 5, 2012 Posted October 5, 2012 well I could probably record a video tutorial on how to get player models weighted and ingame with max 6/7maybe I'll just weight urai and record that , with some explanations here and there but as ancient max versions are rare these daysI doubt it'll be that useful MUG likes this
MUG Posted October 5, 2012 Author Posted October 5, 2012 well I could probably record a video tutorial on how to get player models weighted and ingame with max 6/7Sounds awesome to me. If you could cover importing to max too that would be amazing.
AshuraDX Posted October 5, 2012 Posted October 5, 2012 you could also check this out : http://psyko3d.50webs.com/by your description I guess you should check out the skinwrapping tutorialI'll finish Urais textures now and wE'll see when I'll record the tutorial
Akimoto Posted October 11, 2012 Posted October 11, 2012 We ( I ) desperately need one. Every other tutorial on the web on how to import and modify a model for JKA is either impossible to follow, for JK2, or incomplete. I know you are out there, people who know how to do this T_T Here are two wonderful tutorials made by a fellow clan member. http://knights-rebor...opic.php?t=8372 - Player modeling / importinghttp://knights-rebor...opic.php?t=5612 - Weapon modeling / importing I find them very useful.
minilogoguy18 Posted October 11, 2012 Posted October 11, 2012 ^The player modeling one isn't much better than the one that comes with the SDK. He even used an image of Aurra Sing from that tutorial. I mean, you guys do know that there is a MS Word file tutorial that comes with the JA SDK right? I have had no time lately since I keep staying late at work to make some more money but I'll probably do one for a walker type model too since I've been picking at the at-rt.
CrimsonStrife Posted October 11, 2012 Posted October 11, 2012 I only have 3dmax6 >.>, i have maya laying around here, but thats not really for JA I may just stick to models then export em as 3ds filesYou can use max 6, the only thing with max is above version 5 animations wont work since the program adds a node to the heirarchy on export, a sort of watermark that messes animations up, blame the developers of max for that. Pretty sure someone got models from Maya working, it's not program specific, as long as the program can generate a .XSI 3.x file in ascii format with the animation plot set to linear interpolation then you can export anything. Max 8 also works perfectly fine, tis what I use.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now