swegmaster Posted January 20, 2018 Posted January 20, 2018 How would I go about exporting a _humanoid.gla into a custom _humanoid folder with its own path? Eg. I wanted to do Palpatine Animations, and wanted the gla to go into a custom _humanoid_pal folder with the gla path being set to there, how would I do it? PS: I've tried Linken's tutorial, but opening a model using it in either blender or modview gives me this: Wrong gla file version! (538976262 should be 6)
The Punisher Posted January 20, 2018 Posted January 20, 2018 I use Linken's tutorial, but....for some reason, it only works for me using "Hex-Editor MX". Have to make sure that whatever you write, you write over the existing text (overwrite) and it doesn't insert any additional characters, otherwise it screws up the model. swegmaster likes this
swegmaster Posted January 20, 2018 Author Posted January 20, 2018 That's a way to do it, however is there a way to do this without having to rely on the amount of letters that comes after a custom humanoid's folder name?
Xeby Posted January 20, 2018 Posted January 20, 2018 That's a way to do it, however is there a way to do this without having to rely on the amount of letters that comes after a custom humanoid's folder name? If you want help.. you got it.. give me the file anim and model folder.. and i make it for you..
Solution The Punisher Posted January 20, 2018 Solution Posted January 20, 2018 That's a way to do it, however is there a way to do this without having to rely on the amount of letters that comes after a custom humanoid's folder name? Shouldn't be an issue. The path is followed by dots. Just overwrite the dots. In the screenshot below, I renamed the Clone Wars animations to "_humanoid_cwv6" so i could use it with specific models. As you can see in both, the number of characters and the file size remained unchanged.... Daedra and swegmaster like this
Xeby Posted January 20, 2018 Posted January 20, 2018 Shouldn't be an issue. The path is followed by dots. Just overwrite the dots. In the screenshot below, I renamed the Clone Wars animations to "_humanoid_cwv6" so i could use it with specific models. As you can see in both, the number of characters and the file size remained unchanged....... well.. well.. you know some stuff of hex editing...
Daedra Posted January 20, 2018 Posted January 20, 2018 Shouldn't be an issue. The path is followed by dots. Just overwrite the dots. In the screenshot below, I renamed the Clone Wars animations to "_humanoid_cwv6" so i could use it with specific models. As you can see in both, the number of characters and the file size remained unchanged.... Could I please get a download for that hex program?
swegmaster Posted January 20, 2018 Author Posted January 20, 2018 Shouldn't be an issue. The path is followed by dots. Just overwrite the dots. In the screenshot below, I renamed the Clone Wars animations to "_humanoid_cwv6" so i could use it with specific models. As you can see in both, the number of characters and the file size remained unchanged.... That works, many thanks Punisher
swegmaster Posted January 20, 2018 Author Posted January 20, 2018 Could I please get a download for that hex program?HxD Hex Editor works just as well
Daedra Posted January 20, 2018 Posted January 20, 2018 HxD Hex Editor works just as well I have that but it gives me problems. Would like to try that other version.
Xeby Posted January 20, 2018 Posted January 20, 2018 HxD Hex Editor works just as wellyeah... if know what are you doing..
swegmaster Posted January 20, 2018 Author Posted January 20, 2018 I have that but it gives me problems. Would like to try that other version. Well this is it: http://hexedit.nextsoft.de/ It's in a non-English language, but with google you should be able to find one Daedra likes this
The Punisher Posted January 20, 2018 Posted January 20, 2018 Yeah, I tried a few and this was the only one that worked for me. A little bit tricky at first but you can change it to English...
Daedra Posted January 20, 2018 Posted January 20, 2018 Yeah, I tried a few and this was the only one that worked for me. A little bit tricky at first but you can change it to English... Thanks for the hex editing pointers. Just tried it out on my .glm model to change the path and it works, that has been bugging me for so long! katanamaru likes this
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