PreFXDesigns Posted January 19, 2018 Posted January 19, 2018 Hello everyone. After watching this video (underneath pictures) I came to conclusion that I could turn my hard edges into smooth shadings.I have edited this model since a very long time and so many things have been changed that I might have probably fucked up somewhere. My question is: As you can see in the screenshots, is it possible to remove the line and make it smooth? Thank you Nainggolan back:Nainggolan head front:Nainggolan head back: Smoo likes this
Psyk0Sith Posted January 19, 2018 Posted January 19, 2018 If a blender user can help solve the issue, the actual error message he's getting is this:"LOD 0 UV seam found." after welding open edges. @@PreFXDesigns maybe try this:https://jkhub.org/topic/9505-blender-split-meshes-in-uv-seams/?hl=%2Bblender+%2Buv if it's indeed related to the same issue. PreFXDesigns likes this
PreFXDesigns Posted January 19, 2018 Author Posted January 19, 2018 If a blender user can help solve the issue, the actual error message he's getting is this:"LOD 0 UV seam found." after welding open edges. @@PreFXDesigns maybe try this:https://jkhub.org/topic/9505-blender-split-meshes-in-uv-seams/?hl=%2Bblender+%2Buv if it's indeed related to the same issue.I have learnt to do 'merge at centre' and then I press 'V'. This way it unbinds them and the seams should be gone. But like I said I still get the lines u see in the picture.
Psyk0Sith Posted January 19, 2018 Posted January 19, 2018 Probably an issue with the plugin, it breaks the mesh where the uv island is split, wondering if there's a fix from blender users. PreFXDesigns likes this
AshuraDX Posted January 20, 2018 Posted January 20, 2018 @@Psyk0Sith the split UV seams are rewuired by the ghoul2 format, but you can hide the UV seems by editing the vertex normals along the seam, or using the updated version of carcass. But afaik the Blender exporter does not export vertex mormals and I have yet to see a Blender .xsi exporter that works for carcass. PreFXDesigns likes this
PreFXDesigns Posted January 20, 2018 Author Posted January 20, 2018 @@Psyk0Sith the split UV seams are rewuired by the ghoul2 format, but you can hide the UV seems by editing the vertex normals along the seam, or using the updated version of carcass. But afaik the Blender exporter does not export vertex mormals and I have yet to see a Blender .xsi exporter that works for carcass.Thanks for the information guys, although I understand little of it. What can I do to fix it? Is there a fix at all?
AshuraDX Posted January 20, 2018 Posted January 20, 2018 Thanks for the information guys, although I understand little of it. What can I do to fix it? Is there a fix at all?There is no fix in blender as far as I know. PreFXDesigns likes this
PreFXDesigns Posted January 20, 2018 Author Posted January 20, 2018 There is no fix in blender as far as I know.Is it possible to use it in another program like 3ds max?
AshuraDX Posted January 20, 2018 Posted January 20, 2018 Is it possible to use it in another program like 3ds max?yes. ooeJack likes this
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