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About This File

This is my first public map for JKHub, I hope it satisfies the expectations of the community and compensates for the wait, sorry if it took me a long time to release this project, but I wanted to accomplish all the possible expectations. This map is a very close recreation of the original West South Vale scenario from Silent Hill 2. You will see that I have used quite a few objects from SH2 and other games to make this project, this is because I wanted to achieve an experience very close to what can be offered in the SH2 - Zealot's Camera mod. Although many things have been ported, a reconstruction and optimization of the models has been done to make that there were no gaps or empty spaces that could affect the player's experience in this project, likewise in the Readme.txt file is specified more about the origin of each object or texture and their respective credit and appreciation. This map has a good size, however I could not leave it at the original size, due to the limits of the waypoints and combat points. I want to emphasize that the original design of this map is from Team Silent and Konami, I was only responsible for replicating it, likewise is specified in the Readme.txt
The map has Easter Eggs, try to find them all!
Note for SP players: Maps that you can find, are only displayed on the screen in Single Player. 
The Source Files are included as well as how to compile them again, for more information see the Readme.txt.


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New Textures: Yes
New Sounds: Yes
New Shaders: Yes
New Models: Yes
New Scripts: Yes (The map display only works in SP)
BOT Routing: Yes
NPC Routing: Yes
Gametypes: FFA, TFFA, Duel, Sandbox (For SP players)


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Brush Count: 20,075
Entity Count: 4633
Active Build Time (vs. Total): 4 months (1 year)
Compile Time: 10 mins (At least for a modern computer)


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Map Installation: Unzip the contents of the zip (Silent_Hill_2-West_Side_Of_The_Town-Map.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play.


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For editors:
To recompile the map you must do and have the following:
1: The files you need are in: devMap folder, add them to your map path you consider.
2: You must have NetRadiant 1.6.0 or NetRadiant Custom and its JA configuration.
3: You must replace the shaderlist.txt with the one in the file: Silent_Hill_2-West_Side_Of_The_Town-Source.pk3 or simply add the following directions to your shaderlist.txt:
dev_clip
silent-hill_grass
silent-hill_metal
silent-hill_models_render
silent-hill_skies
silent-hill_vehicles_render
silent-hill_water_render
silent-hill_wood
4: Use the next configuration in Build:
Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2
5: With this configuration is enough, but in case I missed to explain something, don't forget to contact SCP_CHAOS1 in JKHub. On Discord: the_darkside3842


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Features:
Experience them for yourself, I know you'll love them.


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Credits:
Special Thanks and Credits:
*Users:
DarthValeria: For collaborating in the general editing (Rigging, Caps, Bugs and Fixes) of all SH2 player models for this project, really thank you very much for that (More of his work will be specified later), And the latest enhancement to Eddie's model.
Maui: For being a vital support to solve doubts and correct errors of Eddie Dombrowski's model (And for Eddie's penultimate model improvement) and the disk model, thank you very much for that.
Weske: For waiting in the shadows and contributing with the first version of James Sunderland's model.
Kyross: For its Pyramid Head model.
Ramikad, for testing the first versions of the map.
Szico VII: For giving me inspiration for making detailed and accurate maps. And also for this format I used for this publication of this file.
*Companies:
Konami: For being the distributors of Silent Hill 2 (2001).
Team Silent: For creating and designing Silent Hill 2 and all that it contains.
Valve Corporation: By various models used to improve the quality of the map.
Rockstar North: For some textures and models used to improve the quality of the map.
Valve Corporation: For some textures and models used to improve the quality of the map.
Treyarch and Activision: For some textures and models used to improve the quality of the map .


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Beta Testers:
Ramikad
Weske
SCP_CHAOS1

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#Weapons
This mod adds 4 weapons (The Great Knife (Credits to Kyross), the pistol, the shotgun, and the rifle) from the original SH2 game.


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New Textures: Yes
New Sounds: Yes
New Shaders: Yes
New Models: Yes
New Effects: Yes


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Weapon Installation: Unzip the contents of the zip (Silent_Hill_2-West_Side_Of_The_Town-Weapons) into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play.


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Features:
Includes shell ejection (at least for npcs in SP, and fully functional in MP), new effects and sounds (these from SH2).


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Credits:
All weapons use Silent Hill 2 weapon audios.
Weapon effects, are modifications created from Cjone2 weapons.
Likewise, it is explained in more detail in Readme.txt

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#Player Models:
This mod adds 5 Npcs (Also adds Bots for MP).
List of npcs:
-James Sunderland (To spawn him: James).
-Red Pyramid Thing, more colloquially known as Pyramid Head (To spawn it: PyramidHead).
-Maria (To spawn her: Maria).
-Eddie Dombrowski (To spawn him: Eddie).
-Angela Orosco (To spawn her: Angela).


===========================================================================================================================================
New Textures: Yes
New Sounds: Yes
New Shaders: Yes
New Models: Yes


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Player Model Installation: Unzip the contents of the zip (Silent_Hill_2-West_Side_Of_The_Town-PM) into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play.


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Features:
They include NPC and Bot files, each model is fully rigged, so they can blink and talk, they can also be completely cuttable. Likewise, they have dialogs from SH2.


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Credits:
These models are from Silent Hill 2, full credits to Team Silent and Konami.
I SCP_CHAOS1, I ported them from SH2 and made some modifications (adding new eyes, model cuts, gaps, etc...), I was also in charge of the creation of the NPC/Bots files, sounds, shaders, and texture modifications. DarthValeria was in charge of giving life (Rigging and weighting) most of these models, thank you very much for this great work. However, there were other collaborators in this project, for more information read Readme.txt


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With love: SCP_CHAOS1

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

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Qira

   1 of 1 member found this review helpful 1 / 1 member

Holy *%$#!!!!!!!!!!!!

This is incredible!

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