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About This File

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THERMAL BEACH BALL
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by ksgwxfan
(submission for 2021 summer contest)

- Just place the file 'zzz_thermal_beachball.pk3' in your base folder and play!

CREDITS:
- Created by me using Blender v2.79b (using Mr. Wonko's tools)

USE:
- how ever you like; no attribution sought for

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.01

Released

v1.01 - Fixes issue where I forgot to include the image used within the shader!
      - Decreases size of hud imagery

 

OCD2, Smoo, biggs and 1 other like this

User Feedback

Recommended Comments

Shadow

Posted

It doesn't appear to be textured. I tried with both a modded game, and a fresh install of JKA in both MP and SP.  Is it just me? Can someone else test and see if it works?

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ksgWXfan

Posted (edited)

I'm sorry you're experiencing that. Pull down the console (~) and see if there are any relevant error messages. Paste a screenshot of it here. Thanks!

Also, another question. Does it look any different after it is thrown? (the game uses 'thermal_w.glm' as the model when holding it, and 'thermal_proj.md3' for when thrown).

UPDATE: I realized I forgot to include a file in the original upload that is used in the shader. More than likely, that is what caused the problem. I'm sorry. @ShadowThanks for bringing it to my attention. I fixed it (and decreased the hud-imagery size) and submitted it for upload. So now we just have to wait for it to be mod-approved.

Edited by ksgWXfan
Shadow

Posted

23 hours ago, ksgWXfan said:

I'm sorry you're experiencing that. Pull down the console (~) and see if there are any relevant error messages. Paste a screenshot of it here. Thanks!

Also, another question. Does it look any different after it is thrown? (the game uses 'thermal_w.glm' as the model when holding it, and 'thermal_proj.md3' for when thrown).

UPDATE: I realized I forgot to include a file in the original upload that is used in the shader. More than likely, that is what caused the problem. I'm sorry. @ShadowThanks for bringing it to my attention. I fixed it (and decreased the hud-imagery size) and submitted it for upload. So now we just have to wait for it to be mod-approved.

1) There does appear to be an error message

Spoiler

mArzNSn.jpg

2) It appears the same while thrown as well

Spoiler

bCweaa2.jpg

 

ksgWXfan

Posted

@Shadow, the new version upload was approved. If you want to try to see if it works, just download it again. Please let me know if any other errors that you may encounter with it.

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