About This File
Buildtime : ~50h
Compiletime : ~10min
Brushes : 465
Entities : 165
Botsupport : Yes
New textures : Yes (textures from JKII)
New effects : Yes
Secret : No
New models : No
New music : No (kor_dark/korrib_dark_explore)
Facts about Duel Carbon JA
- non-commercial re-creation of Raven's "duel_carbon" from JKII (Jedi Knight II : Jedi Outcast ©Raven Software)
- new possibilities of interactivity:
- carbon-lift can be used
- lights can be switched out/on
- few things can be destroyed
- new graphics:
- supports JA's "Glow"-effect
- 2 carbon-packs were added
- new effects were added
- lightning was improved A LOT
If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon, which i loved to play and so i decided to do rebuild that map and make it even a little bit better than the original.
So all credits go to Raven Software, who developed this map.
To achieve this I first rebuild it just from seeing old duel_carbon and not copying any material out of the .map. After that I made the lightning which was terrible in the original the map also supports the glow effect. Next thing was the interactivity and u know in Arevass there wasn't much of this so I decided to put something in here:
1st there is the carbon grapper that can be lift up
2nd u can switch some of the lights on/off
and 3rd you can blow up many things.
I know thats not too much but maybe it makes fun and gives the map more realism.
OK that should be enough
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I hope you will enjoy it!
» Darth NormaN
...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'duel_carbon_ja.pk3' includes the following files:
- map in .bsp AND .map format
- new textures
- new shaders
- new effects
- arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™