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Files posted by DarthNormaN
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Final Encounter
By DarthNormaN in Duel
Brushes : 1426
Entities : 148
Multiplayer Duel map with no new music and no bot support. THX @ : All who are knowing me and gives me ideas and help! Happy duelin'!
134 downloads
0 comments
Updated
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Arevass
By DarthNormaN in Mixed Gametypes
Buildtime : ~NO Comment~
Compiletime : ~1h
Brushes : 4014
Entities : 419
Botsupport : Yes
Secret : Yes
New textures : Yes
New effects : Yes
New models : No
New music : No (kor_lite/korrib_lite_explore)
Facts about Arevass
nspired by Nightelf Missons form WarCraft3(+Addon) (name and location) (WarCraft3: Reign of Caos & The Frozen Throne © Blizzard Entertainment)
realism through environment mapped water, rainbow effects and reliable outdoor lightning...
special shader effects (e.g. rainbow, crystals, shoreline etc.)
multilayer-terrain with phongshading
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I hope you will enjoy it!
» Darth NormaN
...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above.But i hope that won't be necessary ;P
The archive 'arevass.pk3' includes the following files:
map in .bsp AND .map format
terrain in .pcx format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "arevass" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
872 downloads
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Oceans of Crime
By DarthNormaN in Mixed Gametypes
Buildtime : 5 days
Compiletime : 1h 20min
Brushes : 3623
Entities : 299 (225 lights)
Botsupport : Yes but not very(!) good
New textures : Yes
New music : No (hoth2/hoth2_action)
New models : No
My third map ever; first for JK3. Detailed reproduction of the DeathBall map Sediment from Unreal Tournament 2003! Original Textures and nearly the same lightning thanks to q3map2. ;D It's a small but long room under water. Ideal for duel/powerduel but ffa and tffa are also possible. Enjoy and good playing on it!
Put the .pk3-file into ...JediKnight3/GameData/base !
382 downloads
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FFA Desert & Hoth
By DarthNormaN in Mixed Gametypes
Hoth
Brush count : 3721
Entity count : 772
Botsupport : Yes (maybe buggy)
New textures : Yes
New music : No (music/hoth2/hoth2_explore.mp3)
New models : No
The map FFA Hoth is part of the Illusions Tec Mappack. This map also has a long development but i had fun with it, too. It consists of three main parts:
The outdoor area
The indoor area
The underground chamber
All three parts are conected with each other and have a quite nice atmosphere. I added a fx_snow to give you a better Hoth feeling. (brrr, cold up here ) I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret, too. (consoles can be used by pressing use-button) I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
Desert
Buildtime : about 6 month
Compiletime : ~1 h
Brush count : 3473
Entity count : 915
Botsupport : Yes (maybe buggy)
New textures : No
New music : No (no music is used)
New models : No
The map FFA Desert is part of the Illusions Tec Mappack. After a long development this Desert map is now done. (finaly i have to say because this map was getting on my nerves at the end) It consists of three main parts:
The courtyard
The cantina
The hangar
All three parts are conected with each other and have a quite nice atmosphere. There are also some destroyable parts - some do even change the gameplay... Javas and droids are located here and there to give you a better Tatooine feeling.
I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret (consoles can be used by pressing use-button)
I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
634 downloads
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Duel Carbon JA
By DarthNormaN in Duel
Buildtime : ~50h
Compiletime : ~10min
Brushes : 465
Entities : 165
Botsupport : Yes
New textures : Yes (textures from JKII)
New effects : Yes
Secret : No
New models : No
New music : No (kor_dark/korrib_dark_explore)
Facts about Duel Carbon JA
non-commercial re-creation of Raven's "duel_carbon" from JKII (Jedi Knight II : Jedi Outcast ©Raven Software)
new possibilities of interactivity:
carbon-lift can be used
lights can be switched out/on
few things can be destroyed
new graphics:
supports JA's "Glow"-effect
2 carbon-packs were added
new effects were added
lightning was improved A LOT
If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon, which i loved to play and so i decided to do rebuild that map and make it even a little bit better than the original.
So all credits go to Raven Software, who developed this map.
To achieve this I first rebuild it just from seeing old duel_carbon and not copying any material out of the .map. After that I made the lightning which was terrible in the original the map also supports the glow effect. Next thing was the interactivity and u know in Arevass there wasn't much of this so I decided to put something in here:
1st there is the carbon grapper that can be lift up
2nd u can switch some of the lights on/off
and 3rd you can blow up many things.
I know thats not too much but maybe it makes fun and gives the map more realism.
OK that should be enough
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I hope you will enjoy it!
» Darth NormaN
...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'duel_carbon_ja.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
1,073 downloads
0 comments
Submitted
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Jumpspace
By DarthNormaN in Free For All
Buildtime : 1 Month
Compiletime : ~30min
Brushes : 2609
Entities : 98
Botsupport : Yes (buggy but i had no time )
New textures : Yes
New effects : Yes
Secret : No
New models : Yes
New music : No (t1_rail/rail_nowhere.mp3)
Facts about Jumpspace
Contestmap for Map-Review's 5th contest
Supports 10-player-ffa (only)
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
Enjoy!
» Darth NormaN
NOTE: PUT "r_dynamicglow" ON FOR BEST GRAPHIC EFFECTS!!!
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'jumpspace.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "jumpspace" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
194 downloads
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Taspir Outpost
By DarthNormaN in Duel
Buildtime : about 1 month
Compiletime : 55 min
Brushes : ~4000
Entities : ~450
Secret : Yes
Botsupport : Yes but not good
New textures : Yes
New music : No (no music is used)
New models : No
Facts
totaly interactive level
complex events without scripting
new shaders (e.g. sky with clouds)
terrain with phongshading
impressing secret
My fifth map ever,third for JK3
Map for a contest sponsored by www.jedi-knight3.de
Put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !
GL + HF!
219 downloads
0 comments
Submitted
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Facility
By DarthNormaN in Mixed Gametypes
Buildtime : about 1 month
Compiletime : 55 min
Brushes : ~4900
Entities : ~370
Botsupport : Yes but not good
New textures : Yes
New music : No (mp/MP_action4)
New models : No
Facts about Facility
Updated version of Facility
My fourth map ever,second for JK3
Map for the contest sponsored by www.seb-crea.de
duel powerduel ffa tffa for 16 players supported
274 downloads
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Dune Sea Tower
By DarthNormaN in Free For All
Buildtime : 45 days
Compiletime : ~30min
Brushes : 1956
Entities : 545
Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
Botsupport : Yes
New textures : Yes
New effects : NO
Secret : No
New models : Yes
New music : Yes (general_grievous.mp3)
Facts about Dune Sea Tower
Contestmap for Darth Arth Mapping Academy Map Contest 2006
Updated version (all bugs are fixed)
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
Enjoy!
» Darth NormaN
I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'dune_sea_tower.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "desert_station" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!
750 downloads
0 comments
Submitted
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Elegance HUD
By DarthNormaN in Cosmetic Mods
Buildtime : 1 night
New textures : Yes
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I tested this map on a clear version of JKA. So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
Enjoy!
» Darth NormaN
You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!
5,956 downloads
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Temple of the Elders
By DarthNormaN in Duel
FFA is supported but not recommended
Buildtime : 5 weeks (contest rule)
Compiletime : ~45min
Brushes : 1452
Entities : 224
Botsupport : Yes
New textures : Yes
New effects : Yes
Secret : hm... a small one yeah
New models : Yes
New music : Yes (WC3:FT soundtrack - return of the ancients)
Facts about Temple of the Elders
Made for MB2's Duel Map Contest
The Temple, once made by The Elders, lies in a huge jungle. It was built to protect the world for the thing it hides inside: The Eye of Sargeras- a titan of old times. During the search of the deciples of Ragnos, Luke sensed the Dark Fource that the Eye emits and so the Temple was found...
New dimension of atmosphere (thunderstorm, rain and thunder sounds)
More interactivity - many things are destroyable now
I made SEVEN textures just for that ONE book! @Llama
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'templeoftheelders.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
new models as ase files
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "elders" into your shaderlist.txt!
Enjoy it!
Darth NormaN
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
811 downloads
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Republic Commando HUD
By DarthNormaN in Cosmetic Mods
Buildtime : 2 days
New textures : Yes
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
NOTE: If you use a mod such as Force Mod 3 or JKA+ then put the pk3 into the mod's folder, it should work then.
Enjoy!
» Darth NormaN
I tested this map on a clear version of JKA.
So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!
489 downloads
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BoC Duel Observation Deck
By DarthNormaN in Duel
Buildtime : too long
Compiletime : ~1 hour
Brushes : 1449
Entities : 434
Botsupport : Yes
New textures : Yes
New effects : Yes
New models : Yes
New music : Yes (Star Wars Episode III OST - Battle of the Heroes)
Secret : well its just an easteregg ^^
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Facts about BoC Duel Observation Deck
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This is the place where Anakin and Obi-Wan fight against Dooku.
Part of Battle over Coruscant, which will be released soon for Base and Movie Battles.
Many things to destroy, try using the force.
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'boc_observation_deck.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
new models
new scripts
mew music
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "epiii_boc" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
1,473 downloads
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Battle over Coruscant
By DarthNormaN in Siege
Since this is a rather big map there are plently of things you can use or destroy. Take a look at some of the consoles, shot at crates and use the force!
Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.
Note: You will probably have a bad FPS rate if dynamic glow is enabled.
http://www.youtube.com/watch?v=u3C7asisu3A
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Installation
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Put siege_boc.pk3 AND boc_observation_deck.pk3 (replace if needed)
into your JediKnight:JediAcademy/GameData/base folder.
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SPECIAL THANKS TO - FOR
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# George Lucas - creating Star Wars
# Lucas Arts,Raven,Activision - making such great games like JK:JA
# all who are responsible - the creation of the great software i used
(GTK Radiant 1.4(+Tools), Q3Map2, Q3Map2Build, BehavEd...)
# all members of these forums - support and advise
# www.darth-arth.de
# www.map-review.com
# www.map-craft.com
# www.filefront.com
# www.moviebattles.com
# rv21 - making awesome textures/reskins/models and for your feedback!
# Liam - providing sound effects
# Corel - this great skybox <3
# Toshi - the Palpatine model
# Plasma - the Palpatine reskin
# MaceCrusherMadunusus - footage
# =Some0ne= - Jedi Fighter and R2D2 md3 files
# Manquesa - Jedi Fighter model
# minilogoguy18, Dark_Cuillere - ARC-170 model and skin
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Addition
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I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that wont be necessary ;P
The archive siege_boc.pk3 includes the following files:
map in .bsp format
new textures
new shaders
new effects
new models
new scripts
new music
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "epiii_boc" into your shaderlist.txt!
Download source files
Source files readme:
4,195 downloads