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DarthNormaN

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Files posted by DarthNormaN

  1. Final Encounter

    Brushes : 1426
    Entities : 148
     
    Multiplayer Duel map with no new music and no bot support. THX @ : All who are knowing me and gives me ideas and help! Happy duelin'!

    130 downloads

       (1 review)

    0 comments

    Updated

  2. Arevass

    Buildtime : ~NO Comment~
    Compiletime : ~1h
    Brushes : 4014
    Entities : 419
     
    Botsupport : Yes
    Secret : Yes
    New textures : Yes
    New effects : Yes
    New models : No
    New music : No (kor_lite/korrib_lite_explore)
     
    Facts about Arevass
    nspired by Nightelf Missons form WarCraft3(+Addon) (name and location) (WarCraft3: Reign of Caos & The Frozen Throne © Blizzard Entertainment)
    realism through environment mapped water, rainbow effects and reliable outdoor lightning...
    special shader effects (e.g. rainbow, crystals, shoreline etc.)
    multilayer-terrain with phongshading

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I hope you will enjoy it!
     
    » Darth NormaN
     
    ...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
     
    We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above.But i hope that won't be necessary ;P
     
    The archive 'arevass.pk3' includes the following files:
    map in .bsp AND .map format
    terrain in .pcx format
    new textures
    new shaders
    new effects
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "arevass" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    861 downloads

       (8 reviews)

    5 comments

    Updated

  3. Oceans of Crime

    Buildtime : 5 days
    Compiletime : 1h 20min
    Brushes : 3623
    Entities : 299 (225 lights)
     
    Botsupport : Yes but not very(!) good
    New textures : Yes
    New music : No (hoth2/hoth2_action)
    New models : No
     
    My third map ever; first for JK3. Detailed reproduction of the DeathBall map Sediment from Unreal Tournament 2003! Original Textures and nearly the same lightning thanks to q3map2. ;D It's a small but long room under water. Ideal for duel/powerduel but ffa and tffa are also possible. Enjoy and good playing on it!
     
    Put the .pk3-file into ...JediKnight3/GameData/base !

    369 downloads

       (3 reviews)

    2 comments

    Submitted

  4. FFA Desert & Hoth

    Hoth
    Brush count : 3721
    Entity count : 772
    Botsupport : Yes (maybe buggy)
    New textures : Yes
    New music : No (music/hoth2/hoth2_explore.mp3)
    New models : No
     
    The map FFA Hoth is part of the Illusions Tec Mappack. This map also has a long development but i had fun with it, too. It consists of three main parts:
    The outdoor area
    The indoor area
    The underground chamber

    All three parts are conected with each other and have a quite nice atmosphere. I added a fx_snow to give you a better Hoth feeling. (brrr, cold up here ) I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret, too. (consoles can be used by pressing use-button) I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
     
    put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
     
    Desert
    Buildtime : about 6 month
    Compiletime : ~1 h
    Brush count : 3473
    Entity count : 915
     
    Botsupport : Yes (maybe buggy)
    New textures : No
    New music : No (no music is used)
    New models : No
     
    The map FFA Desert is part of the Illusions Tec Mappack. After a long development this Desert map is now done. (finaly i have to say because this map was getting on my nerves at the end) It consists of three main parts:
    The courtyard
    The cantina
    The hangar

    All three parts are conected with each other and have a quite nice atmosphere. There are also some destroyable parts - some do even change the gameplay... Javas and droids are located here and there to give you a better Tatooine feeling.
    I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret (consoles can be used by pressing use-button)
     
    I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
     
    put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !

    620 downloads

       (4 reviews)

    2 comments

    Submitted

  5. Duel Carbon JA

    Buildtime : ~50h
    Compiletime : ~10min
     
    Brushes : 465
    Entities : 165
     
    Botsupport : Yes
    New textures : Yes (textures from JKII)
    New effects : Yes
    Secret : No
    New models : No
    New music : No (kor_dark/korrib_dark_explore)
     
    Facts about Duel Carbon JA
    non-commercial re-creation of Raven's "duel_carbon" from JKII (Jedi Knight II : Jedi Outcast ©Raven Software)
    new possibilities of interactivity:
    carbon-lift can be used
    lights can be switched out/on
    few things can be destroyed
    new graphics:
    supports JA's "Glow"-effect
    2 carbon-packs were added
    new effects were added
    lightning was improved A LOT

     
    If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon, which i loved to play and so i decided to do rebuild that map and make it even a little bit better than the original.
     
    So all credits go to Raven Software, who developed this map.
     
    To achieve this I first rebuild it just from seeing old duel_carbon and not copying any material out of the .map. After that I made the lightning which was terrible in the original the map also supports the glow effect. Next thing was the interactivity and u know in Arevass there wasn't much of this so I decided to put something in here:
     
    1st there is the carbon grapper that can be lift up
    2nd u can switch some of the lights on/off
    and 3rd you can blow up many things.
     
    I know thats not too much but maybe it makes fun and gives the map more realism.
     
    OK that should be enough
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I hope you will enjoy it!
     
    » Darth NormaN
     
    ...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
     
    We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'duel_carbon_ja.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    1,060 downloads

       (5 reviews)

    0 comments

    Submitted

  6. Jumpspace

    Buildtime : 1 Month
    Compiletime : ~30min
    Brushes : 2609
    Entities : 98
     
    Botsupport : Yes (buggy but i had no time )
    New textures : Yes
    New effects : Yes
    Secret : No
    New models : Yes
    New music : No (t1_rail/rail_nowhere.mp3)
     
    Facts about Jumpspace
    Contestmap for Map-Review's 5th contest
    Supports 10-player-ffa (only)

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    Enjoy!
     
    » Darth NormaN
     
    NOTE: PUT "r_dynamicglow" ON FOR BEST GRAPHIC EFFECTS!!!
     
    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'jumpspace.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "jumpspace" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    192 downloads

       (4 reviews)

    1 comment

    Submitted

  7. Taspir Outpost

    Buildtime : about 1 month
    Compiletime : 55 min
    Brushes : ~4000
    Entities : ~450
     
    Secret : Yes
    Botsupport : Yes but not good
    New textures : Yes
    New music : No (no music is used)
    New models : No
     
    Facts
    totaly interactive level
    complex events without scripting
    new shaders (e.g. sky with clouds)
    terrain with phongshading
    impressing secret
    My fifth map ever,third for JK3
    Map for a contest sponsored by www.jedi-knight3.de

     
    Put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !
     
    GL + HF!

    213 downloads

       (2 reviews)

    0 comments

    Submitted

  8. Facility

    Buildtime : about 1 month
    Compiletime : 55 min
    Brushes : ~4900
    Entities : ~370
     
    Botsupport : Yes but not good
    New textures : Yes
    New music : No (mp/MP_action4)
    New models : No
     
    Facts about Facility
    Updated version of Facility
    My fourth map ever,second for JK3
    Map for the contest sponsored by www.seb-crea.de
    duel powerduel ffa tffa for 16 players supported

    267 downloads

       (6 reviews)

    1 comment

    Submitted

  9. Dune Sea Tower

    Buildtime : 45 days
    Compiletime : ~30min
    Brushes : 1956
    Entities : 545
    Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
     
    Botsupport : Yes
    New textures : Yes
    New effects : NO
    Secret : No
    New models : Yes
    New music : Yes (general_grievous.mp3)
     
    Facts about Dune Sea Tower
    Contestmap for Darth Arth Mapping Academy Map Contest 2006
    Updated version (all bugs are fixed)

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    Enjoy!
     
    » Darth NormaN
     
    I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'dune_sea_tower.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "desert_station" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!

    733 downloads

       (7 reviews)

    0 comments

    Submitted

  10. Elegance HUD

    Buildtime : 1 night
    New textures : Yes
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I tested this map on a clear version of JKA. So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    Enjoy!
     
    » Darth NormaN
     
     
    You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!

    5,755 downloads

       (8 reviews)

    5 comments

    Submitted

  11. Temple of the Elders

    FFA is supported but not recommended
     
     
    Buildtime : 5 weeks (contest rule)
    Compiletime : ~45min
    Brushes : 1452
    Entities : 224
     
    Botsupport : Yes
    New textures : Yes
    New effects : Yes
    Secret : hm... a small one yeah
    New models : Yes
    New music : Yes (WC3:FT soundtrack - return of the ancients)
     
     
    Facts about Temple of the Elders
    Made for MB2's Duel Map Contest
    The Temple, once made by The Elders, lies in a huge jungle. It was built to protect the world for the thing it hides inside: The Eye of Sargeras- a titan of old times. During the search of the deciples of Ragnos, Luke sensed the Dark Fource that the Eye emits and so the Temple was found...
    New dimension of atmosphere (thunderstorm, rain and thunder sounds)
    More interactivity - many things are destroyable now
    I made SEVEN textures just for that ONE book! @Llama

     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'templeoftheelders.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    new models as ase files
    arena file/levelshot/botroute

     
    ...and the folders that belong to them.
     
    To map with my shaders enter "elders" into your shaderlist.txt!
     
     
    Enjoy it!
     
    Darth NormaN
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    798 downloads

       (6 reviews)

    1 comment

    Submitted

  12. Republic Commando HUD

    Buildtime : 2 days
     
    New textures : Yes
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    NOTE: If you use a mod such as Force Mod 3 or JKA+ then put the pk3 into the mod's folder, it should work then.
     
    Enjoy!
     
    » Darth NormaN
     
    I tested this map on a clear version of JKA.
    So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!

    480 downloads

       (2 reviews)

    1 comment

    Submitted

  13. BoC Duel Observation Deck

    Buildtime : too long
    Compiletime : ~1 hour
    Brushes : 1449
    Entities : 434
     
    Botsupport : Yes
    New textures : Yes
    New effects : Yes
    New models : Yes
    New music : Yes (Star Wars Episode III OST - Battle of the Heroes)
    Secret : well its just an easteregg ^^
     
    --------------------------------------------------
    Facts about BoC Duel Observation Deck
    --------------------------------------------------
    This is the place where Anakin and Obi-Wan fight against Dooku.
    Part of Battle over Coruscant, which will be released soon for Base and Movie Battles.
    Many things to destroy, try using the force.

    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
     
     
    So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
     
    If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'boc_observation_deck.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    new models
    new scripts
    mew music
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "epiii_boc" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    1,447 downloads

       (2 reviews)

    2 comments

    Submitted

  14. Battle over Coruscant

    Since this is a rather big map there are plently of things you can use or destroy. Take a look at some of the consoles, shot at crates and use the force!
     
    Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.
     
    Note: You will probably have a bad FPS rate if dynamic glow is enabled.
     

    http://www.youtube.com/watch?v=u3C7asisu3A

     
    --------------------------------------------------
    Installation
    --------------------------------------------------
    Put siege_boc.pk3 AND boc_observation_deck.pk3 (replace if needed)
    into your JediKnight:JediAcademy/GameData/base folder.
     
    --------------------------------------------------
    SPECIAL THANKS TO - FOR
    --------------------------------------------------
    # George Lucas - creating Star Wars
    # Lucas Arts,Raven,Activision - making such great games like JK:JA
    # all who are responsible - the creation of the great software i used
    (GTK Radiant 1.4(+Tools), Q3Map2, Q3Map2Build, BehavEd...)
    # all members of these forums - support and advise
    # www.darth-arth.de
    # www.map-review.com
    # www.map-craft.com
    # www.filefront.com
    # www.moviebattles.com
    # rv21 - making awesome textures/reskins/models and for your feedback!
    # Liam - providing sound effects
    # Corel - this great skybox <3
    # Toshi - the Palpatine model
    # Plasma - the Palpatine reskin
    # MaceCrusherMadunusus - footage
    # =Some0ne= - Jedi Fighter and R2D2 md3 files
    # Manquesa - Jedi Fighter model
    # minilogoguy18, Dark_Cuillere - ARC-170 model and skin
     
    --------------------------------------------------
    Addition
    --------------------------------------------------
    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
     
    So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
     
    If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that wont be necessary ;P
     
    The archive siege_boc.pk3 includes the following files:
    map in .bsp format
    new textures
    new shaders
    new effects
    new models
    new scripts
    new music
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "epiii_boc" into your shaderlist.txt!
     
    Download source files
     
    Source files readme:
     
     

    4,164 downloads

       (13 reviews)

    3 comments

    Updated

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