About This File
Since this is a rather big map there are plently of things you can use or destroy. Take a look at some of the consoles, shot at crates and use the force!
Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.
Note: You will probably have a bad FPS rate if dynamic glow is enabled.
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Installation
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Put siege_boc.pk3 AND boc_observation_deck.pk3 (replace if needed)
into your JediKnight:JediAcademy/GameData/base folder.
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SPECIAL THANKS TO - FOR
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# George Lucas - creating Star Wars
# Lucas Arts,Raven,Activision - making such great games like JK:JA
# all who are responsible - the creation of the great software i used
(GTK Radiant 1.4(+Tools), Q3Map2, Q3Map2Build, BehavEd...)
# all members of these forums - support and advise
# www.darth-arth.de
# www.map-review.com
# www.map-craft.com
# www.filefront.com
# www.moviebattles.com
# rv21 - making awesome textures/reskins/models and for your feedback!
# Liam - providing sound effects
# Corel - this great skybox <3
# Toshi - the Palpatine model
# Plasma - the Palpatine reskin
# MaceCrusherMadunusus - footage
# =Some0ne= - Jedi Fighter and R2D2 md3 files
# Manquesa - Jedi Fighter model
# minilogoguy18, Dark_Cuillere - ARC-170 model and skin
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Addition
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I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that wont be necessary ;P
The archive siege_boc.pk3 includes the following files:
- map in .bsp format
- new textures
- new shaders
- new effects
- new models
- new scripts
- new music
- arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "epiii_boc" into your shaderlist.txt!
Source files readme:
***************************************************************
Siege/FFA/Observation Deck - Battle over Coruscant Source Files
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Author : Darth NormaN
E-mail : darth-norman@gmx.de
MSN : darth-norman@gmx.de
ICQ : 262187088
Web : www.normansblog.de
Filename : Siege_BoC_Source.zip
Filesize : 4.20 MB
Releasedate : 12/2009
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Facts
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These are the source files for all three Battle over Coruscant maps, which
includes the following maps:
* Siege - Battle over Coruscant
* FFA - Battle over Coruscant
* BoC Duel Observation Deck
This ZIP file includes .map files, models in .ase formal, scripts as .txt
files and some bonus screenshots. To get all the textures, effects and
shaders, please download Siege - Battle over Coruscant:
http://jediknight3.filefront.com/file/Siege_Battle_over_Coruscant;98093
To actually use textures and shaders, please add "epiii_boc" at the bottom
of your shaderlist.txt in base/shaders.
Feel free (and encouraged) to look at the map files to learn from them.
DO NOT COPY anything out of them, neither change something and re-
compile them. Ask me first!
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Installation
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Merge all folders in the ZIP file with those in your base directory,
except "screenshots" which is just a bonus.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.