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Battle over Coruscant

   (13 reviews)

10 Screenshots

About This File

Since this is a rather big map there are plently of things you can use or destroy. Take a look at some of the consoles, shot at crates and use the force!

 

Feel free to make a replacement pack that includes new models for an authentic siege experience. You are allowed to change the classes as well. Send that pack to me (darthnorman@gmx.de) or load it up and just send me the link. The best pack will be hosted it on my site together with this map.

 

Note: You will probably have a bad FPS rate if dynamic glow is enabled.

 

 

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Installation

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Put siege_boc.pk3 AND boc_observation_deck.pk3 (replace if needed)

into your JediKnight:JediAcademy/GameData/base folder.

 

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SPECIAL THANKS TO - FOR

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# George Lucas - creating Star Wars

# Lucas Arts,Raven,Activision - making such great games like JK:JA

# all who are responsible - the creation of the great software i used

(GTK Radiant 1.4(+Tools), Q3Map2, Q3Map2Build, BehavEd...)

# all members of these forums - support and advise

# www.darth-arth.de

# www.map-review.com

# www.map-craft.com

# www.filefront.com

# www.moviebattles.com

# rv21 - making awesome textures/reskins/models and for your feedback!

# Liam - providing sound effects

# Corel - this great skybox <3

# Toshi - the Palpatine model

# Plasma - the Palpatine reskin

# MaceCrusherMadunusus - footage

# =Some0ne= - Jedi Fighter and R2D2 md3 files

# Manquesa - Jedi Fighter model

# minilogoguy18, Dark_Cuillere - ARC-170 model and skin

 

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Addition

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I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).

 

So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.

 

If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that wont be necessary ;P

 

The archive siege_boc.pk3 includes the following files:

  • map in .bsp format
  • new textures
  • new shaders
  • new effects
  • new models
  • new scripts
  • new music
  • arena file/levelshot/botroute

...and the folders that belong to them.

 

To map with my shaders enter "epiii_boc" into your shaderlist.txt!

 

Download source files

 

Source files readme:

 

 

 

***************************************************************

Siege/FFA/Observation Deck - Battle over Coruscant Source Files

***************************************************************

Author : Darth NormaN

E-mail : darth-norman@gmx.de

MSN : darth-norman@gmx.de

ICQ : 262187088

Web : www.normansblog.de

 

Filename : Siege_BoC_Source.zip

Filesize : 4.20 MB

Releasedate : 12/2009

 

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Facts

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These are the source files for all three Battle over Coruscant maps, which

includes the following maps:

* Siege - Battle over Coruscant

* FFA - Battle over Coruscant

* BoC Duel Observation Deck

 

This ZIP file includes .map files, models in .ase formal, scripts as .txt

files and some bonus screenshots. To get all the textures, effects and

shaders, please download Siege - Battle over Coruscant:

http://jediknight3.filefront.com/file/Siege_Battle_over_Coruscant;98093

 

To actually use textures and shaders, please add "epiii_boc" at the bottom

of your shaderlist.txt in base/shaders.

 

Feel free (and encouraged) to look at the map files to learn from them.

DO NOT COPY anything out of them, neither change something and re-

compile them. Ask me first!

 

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Installation

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Merge all folders in the ZIP file with those in your base directory,

except "screenshots" which is just a bonus.

 

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,

RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS

ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

 

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.



User Feedback

Recommended Comments

As with any level Norman manages to get his hands on, this one is superb. The textures and brushwork detail is some of the best you will see in Jedi Academy that is within the engines limits while still maintaining excellent performance.

 

Having worked with the source files for this beauty for MB2 for months, I am constantly very pleased with Normans brushwork, organization and his general knowledge of the engine. Very very few level designers have the ability to see things the way he does, both visually and technically.

 

Great work!

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