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Keshire's 3ds max Biped Rig

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About This File

author: Keshire

 

Installation: Install to the directory of your choice.

 

Description:

 

The file set I use for creating custom animations.

This is only useable with 3ds max and character studio.

 

I've included the following:

The max file with the jka xsi skeleton constrained to a character studio biped. (Animate the Biped and export. That is all there is to it. Compile it to a new gla, and use ASK's merging tool to merge it with the _humanoid.gla)

 

I've inlcuded the carcass file I use to compile. (this will set up the animation for merging with the main humanoid gla or alternatively for a single player cutscene)

 

The model/mesh xsi I use for testing purposes. (alternatively a JO model could be used to make your anims JO compatible as long as every bone in the JO skeleton was weighted to something.)

 

I've inlcuded several biped motion capture files to help you along the way.

 

There are:

The root pose (needed at the beginning of every animation)

All the saber stances

And the standard crouch

Clone Wars Rocket launcher holding.

Movements and attacks for the Super Battle Droid.

A crouching rocket launching anim for mandolorian rockets

a 180 degree force push

and dual weilding blaster anims.

 

enjoy, and some of these Biped files may not have been the final versions. But at least you can edit them for your use.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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That is interesting. Does it function the way Dragon Tool does? I simply hope it's easier to manipulate the figure.

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