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About This File

This mod adds RGB (char_color_red, char_color_blue, char_color_green) support to the 45 playable base models. For any default model, the RGB skin can be accessed via the console (SHIFT+`) by typing the following command:

 

/model MODELNAME/rgb

 

where MODELNAME is any of the models listed below.

 

Other supported custom models are Hapslash's Stormtrooper and Mandalorian's Boba Fett (http://jkhub.org/files/file/1947-fettpack/), if you set up the model to overwrite the default boba_fett and include the [RGB_Skins_MandaBobaFix].pk3 in your base.

 

Once you have the RGB variant of the model selected, you can change the color instantly to any color (and other people see the change instantly [only if they have the mod as well], they do not have to "refresh" their skin list to get the updates). For example:

/char_color_red 255

/char_color_blue 0

/char_color_green 0

will produce the color red. You can use any combination of R G and B (just make sure each one is between 0 and 255).

 

 

If you have JAPLUS, you can use the single command "/amcolor R G B" instead of the three char_color commands.

(For example, "/amcolor 255 0 0" will produce red).

 

This mod also includes team skins and icons for the jawa model!

 

 

 

The models with a * next to it denotes a comment, and the models with a + next to it indictates that there are additional variants of that model included.

 

alora

alora2

bespin_cop

boba_fett*+

chewbacca

chiss

cultist

desann

galak

gran

 

human_merc+

imperial

imperial_worker

jan+

jawa+

jedi

jedi_chewbacca_rgb*

jeditrainer

kyle

lando

 

luke

monmothma

morgan

noghri

prisoner

rax_joris

rebel+

rebel_pilot

reborn+

reborn_new

 

reborn_twin

reelo

rodian+

rosh_penin

saboteur

shadowtrooper

snowtrooper

stormpilot

stormtrooper***

swamptrooper

 

tavion

tavion_new

trandoshan****

tusken

ugnaught+

weequay*****

 

*If you are using Mandalorian's fettpack v.01, refer to the installation instructions!

 

**This model, jedi_chewbacca_rgb, is included to allow the use of the Chewbacca RGB skin in team gametypes. Having "jedi_" in the model name forces the RGB colors displayed to be red or blue, depending on the team you are on, while also retaining your char_color_red, char_color_green and char_color_blue values. Without "jedi_" in the name, Jedi Academy appears to reset char_color_red, char_color_green and char_color_blue to have values of 255, but these values aren't locked.

 

***If you are using Hapslash's Stormtrooper model, refer to the installation instructions!

 

****This skin, trandoshan/rgb, is essentially the same as the default trandoshan/sp skin. This additional skin is provided for consistency with the other models.

 

*****This skin, weequay/rgb, makes use of the tint_torso.png texture included with the default model for weequay/sp, but also changes the legs to have RGB.

 

+Other variants included are:

boba_fett/

nocape

nojetpack

none

rgb

rgb_nocape

rgb_nojetpack

rgb_none

 

human_merc/

key_carrier_nocape

nocape

racto_nocape

rgb

 

jan/

novest

rgb

rgb_novest

 

jawa/

blue

red

rgb

 

rebel/

noholster

none

novest

rgb

 

reborn/

rgb

rgb_blue

rgb_boss

rgb_red

rgb_s

 

rodian/

novest

rgb

 

ugnaught/

lunch

nopurse

rgb

rgb_lunch

rgb_nopurse

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


User Feedback

Recommended Comments

Lancelot

Posted

That's a huge effort. Well done, mate!

DrXann

Posted

Hmmm not bad.Whats the model name for the coat less rodians featured in both games single player maps.

radiuks

Posted

One of the default skins for the rodian is rodian/sp, but the .skin file is identical to the rodian/default skin. If you look at the rodian.npc file in your assets1.pk3, there are two npcs, and both use rodian/sp as the skin. There is a line for Rodian2 that says

 

surfOff              "hips_belt torso_vest"

 

This is telling it to turn off those parts of the model. As seen in multiplayer though, rodian/sp won't turn off the vest by itself. If you don't want the vest for multiplayer, with this mod you can do /model rodian/novest, and make sure that your RGB values are all 255 so that the clothes are white like the original.

 

Or you could make your own .skin file, all you need to do is copy model_default.skin, and modify the lines that say:

 

hips_belt,models/players/rodian/boots_belt_vest.tga

torso_vest,models/players/rodian/boots_belt_vest.tga

 

Replace it with:

 

hips_belt,*off

torso_vest,*off

 

Save that .skin file with a name like model_myNewSkin.skin. It's important to have the model_ in front of the name. Put this in a folder called rodian, put that in a folder called players, and put in a models folder. Then zip it up as a .pk3 file and put it in your base, and you're done. You can achieve a similar effect for all of the model pieces this way.

Key

Posted

oh god that green chewie. It's like he rolled around in some nasty fish tank for an hour

 

very awesome work!!

Esork Gonzalez

Posted

Sorry if I'm confused a bit here, but does this replace the original models? If it does, cool! If it doesn't, still cool.

Kyle

Posted

Whoa!

 

This is a GREAT mod!

 

Thank you!

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