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Nirenne Station: High Orbit 1.0

   (4 reviews)

7 Screenshots

About This File

Originally submitted by Ceres

 

Title: Nirenne Station: High Orbit

Author: wedge2211

E-Mail: 06jps@williams.edu

Web: http://wso.williams.edu/~jshoer

 

-- General Information --

 

File Name: nirenne.pk3

File Size: some MB

Date Released: 2 Sep 2005

 

Description:

In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.

 

Gametypes: FFA, Duel, PowerDuel

 

-- Map Information --

 

Brushes: 6000+

Entities: several

 

Custom elements: New textures, shaders, and models

Music is Samual Barber's Adagio for Strings

'Majestic' textures courtesy of www.shaderlab.com

Other textures courtesy of NRG or public domain sources

A very tiny number of textures created/edited by me

 

Build time: Three weeks.

 

-- Notes --

 

You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.

 

Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!

 

This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:

 

textures/colors/black

/colors/gray

/common/glass2

/majestic/base_flat_lt

/majestic/base/grooved

/tarsonis/metal_nonskid

/nirenne/cyan

/nirenne/white2

/nirenne/mottled_metal

 

 

Note on shaderlab textures ('Majestic'):

 

All content copyright © 2000-2003 Randy Reddig.

 

Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.

 

Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


User Feedback

Recommended Comments

Merek

Posted

I've played this map before and its not all that bad, I just wish there was more space and the doors actually opened.

scp_chaos1

Posted

meda bastante error al inicio es un mapa con muchos bugs

Langerd

Posted

Screens doesnt work D:

eezstreet

Posted

This could be due to your country. The screenshots were originally linked from FF. I'll see to it that this file gets the images repaired.

Cerez likes this
Boothand

Posted

Looks very good!

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