About This File
Just the final version with all it's little fixes and what not. Ambience sound is added into the map, and unlike other copies this one doesn't have bugs.
Map name in game is jedi_council_gcx
This map is literally like a paint job over the original. I had absolutely no hand in the making of or creating
of the original GCX map, nore was I ever apart of or in {O}.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version 3.0
Released
- Works fully along side the original GCX
- Updated level textures
- Security doors for the bot room and crystal room
- New tree models for the outdoor section
- Grass crunchy noise on the carpeted areas
- Ambient sounds added to map areas
- FPS friendly
- Bigger map areas sized down some to help with fps drops
- Default lock on npc room
- Locks for the crystal room, jump pit, and arena
- Skyboxes
- 3.0
- _Skyboxes
- Small Lighting tweaks
- Small texture fixes
- ~Added back in the -vis stage I forgot to do first time around...~
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