About This File
Just the final version with all it's little fixes and what not. Ambience sound is added into the map, and unlike other copies this one doesn't have bugs.
Map name in game is jedi_council_gcx
This map is literally like a paint job over the original. I had absolutely no hand in the making of or creating
of the original GCX map, nore was I ever apart of or in {O}.
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.
What's New in Version 3.0
Released
- Works fully along side the original GCX
- Updated level textures
- Security doors for the bot room and crystal room
- New tree models for the outdoor section
- Grass crunchy noise on the carpeted areas
- Ambient sounds added to map areas
- FPS friendly
- Bigger map areas sized down some to help with fps drops
- Default lock on npc room
- Locks for the crystal room, jump pit, and arena
- Skyboxes
- 3.0
- _Skyboxes
- Small Lighting tweaks
- Small texture fixes
- ~Added back in the -vis stage I forgot to do first time around...~