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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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New year, new contest. Create a map for Jedi Academy or Jedi Outcast as part of this mod contest we are hosting. Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎

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If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

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Rend2 cvar list


SomaZ

This is a small list of available cvars if you have the rend2 renderer installed. Open the console and use the following commands to configure rend2.

cl_renderer = {rd-vanilla, rd-rend2} # Use the vanilla OpenJK MP renderer or rend2 (OpenJK MP only)
cl_renderer = {rdsp-vanilla, rdsp-rend2} # Use the vanilla OpenJK SP renderer or SP rend2 (OpenJK SP only)
cl_renderer = {rdjosp-vanilla, rdjosp-rend2} # Use the vanilla OpenJO SP renderer or JO SP rend2 (OpenJO SP only)

r_hdr = {0, 1} # Disable/enable rendering in HDR colorspace
r_floatLightmap = {0, 1} # Disable/enable HDR lightmaps and skies on maps with hdr lighting support
r_toneMap = {0, 1} # Disable/enable tonemapping
r_autoExposure = {0, 1} # Disable/enable auto exposure
r_normalMapping = {0, 1} # Disable/enable normal mapping
r_specularMapping = {0, 1} # Disable/enable specular mapping
r_deluxeMapping = {0, 1} # Disable/enable reading deluxemaps when compiled with q3map2
r_deluxeSpecular = [0, 1] # Disable/enable/scale the specular response from deluxemaps
r_parallaxMapping = {0, 1} # Disable/enable parallax mapping
r_cubeMapping = {0, 1} # Disable/enable cubemapping
r_cubeMappingBounces = {0, 1, 2} # Renders cubemaps multiple times to get reflections in reflections
r_genNormalMaps = {0, 1} # Disable/enable generating normal maps from diffuse maps
r_ssao = {0, 1} # Disable/enable screen space ambient occlusion
cg_shadows = {0, 1, 2, 4} # Disable Shadows, blob shadows, stencil shadows, shadowmap shadows (4 requires a vid_restart to take effect)

EXPERIMENTAL CVARS
r_dlightmode = {0, 1, 2} # Disable/enable dynamic lights, 2 will also enable shadow mapping for dynamic lights

NICE TO HAVE CVARS
r_ext_multisample = {0, 2, 4, 8} # MSAA multisampling (also works in vanilla renderer)
r_marksOnTriangleMeshes = {0, 1} # Disable/enable saber marks on triangle surfaces of the map

 

If you don't want to fiddle around with the cvars manually, you can also use my UI mod which maps most of the cvars to ui elements.

 

Smoo and Cor like this

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